OpenVDB 11.0.0

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openvdb.h
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1// Copyright Contributors to the OpenVDB Project
2// SPDX-License-Identifier: MPL-2.0
3
4#ifndef OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
5#define OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
6
7#include "Platform.h"
8#include "Types.h"
9#include "TypeList.h"
10#include "Metadata.h"
11#include "math/Maps.h"
12#include "math/Transform.h"
13#include "Grid.h"
14#include "tree/Tree.h"
15#include "points/PointDataGrid.h"
16#include "io/File.h"
17
18
19 namespace openvdb {
20 OPENVDB_USE_VERSION_NAMESPACE
21 namespace OPENVDB_VERSION_NAME {
22
23/// @brief Global registration of native Grid, Transform, Metadata and Point
24/// attribute types. Also initializes blosc (if enabled).
25/// @details Calling this methods registers factory callbacks for the set of
26/// native grid, transform, metadata and point attribute types that OpenVDB
27/// supports by default. For most types, calling openvdb::initialize is only
28/// required for serialization support. However, openvdb::initialize must be
29/// called for PointDataGrid attribute usage as these callbacks are used in
30/// various tools.
31/// @note This method is thread safe - it can be concurrently called multiple
32/// times, early exiting if it has already been called so long as
33/// openvdb::uninitialize() has not been called.
34 OPENVDB_API void initialize();
35
36/// @brief Global deregistration of native Grid, Transform, Metadata and Point
37/// attribute types.
38/// @details Clears all registered factory callbacks. This includes everything
39/// registered by openvdb::initialize() but will also include any manually
40/// registered types.
41/// @note This method is thread safe - it can be concurrently called multiple
42/// times.
43/// @warning This method does *not* uninitialize blosc. This is to avoid
44/// changing program states should another library also be using blosc. If
45/// blosc is enabled, consider calling blosc_destroy() in your application.
46 OPENVDB_API void uninitialize();
47
48
49// foward declare some default types
50 namespace io { class DelayedLoadMetadata; }
51
52/// Common tree types
53 using BoolTree = tree::Tree4<bool, 5, 4, 3>::Type;
54 using DoubleTree = tree::Tree4<double, 5, 4, 3>::Type;
55 using FloatTree = tree::Tree4<float, 5, 4, 3>::Type;
56 using Int32Tree = tree::Tree4<int32_t, 5, 4, 3>::Type;
57 using Int64Tree = tree::Tree4<int64_t, 5, 4, 3>::Type;
58 using MaskTree = tree::Tree4<ValueMask, 5, 4, 3>::Type;
59 using UInt32Tree = tree::Tree4<uint32_t, 5, 4, 3>::Type;
60 using Vec2DTree = tree::Tree4<Vec2d, 5, 4, 3>::Type;
61 using Vec2ITree = tree::Tree4<Vec2i, 5, 4, 3>::Type;
62 using Vec2STree = tree::Tree4<Vec2s, 5, 4, 3>::Type;
63 using Vec3DTree = tree::Tree4<Vec3d, 5, 4, 3>::Type;
64 using Vec3ITree = tree::Tree4<Vec3i, 5, 4, 3>::Type;
65 using Vec3STree = tree::Tree4<Vec3f, 5, 4, 3>::Type;
66 using ScalarTree = FloatTree;
67 using TopologyTree = MaskTree;
68 using Vec3dTree = Vec3DTree;
69 using Vec3fTree = Vec3STree;
70 using VectorTree = Vec3fTree;
71
72/// Common grid types
73 using BoolGrid = Grid<BoolTree>;
74 using DoubleGrid = Grid<DoubleTree>;
75 using FloatGrid = Grid<FloatTree>;
76 using Int32Grid = Grid<Int32Tree>;
77 using Int64Grid = Grid<Int64Tree>;
78 using MaskGrid = Grid<MaskTree>;
79 using Vec3DGrid = Grid<Vec3DTree>;
80 using Vec3IGrid = Grid<Vec3ITree>;
81 using Vec3SGrid = Grid<Vec3STree>;
82 using ScalarGrid = FloatGrid;
83 using TopologyGrid = MaskGrid;
84 using Vec3dGrid = Vec3DGrid;
85 using Vec3fGrid = Vec3SGrid;
86 using VectorGrid = Vec3fGrid;
87
88/// @name Lists of native Grid Types
89/// @{
90/// The floating point Grid types which OpenVDB will register by default.
91 using RealGridTypes = TypeList<FloatGrid, DoubleGrid>;
92/// The integer Grid types which OpenVDB will register by default.
93 using IntegerGridTypes = TypeList<Int32Grid, Int64Grid>;
94/// The scalar Grid types which OpenVDB will register by default. This is a
95/// combination of native floating point and integer grid types. Note that
96/// this list does not include Bool or Mask Grids.
97 using NumericGridTypes = RealGridTypes::Append<IntegerGridTypes>;
98/// The Vec3 Grid types which OpenVDB will register by default.
99 using Vec3GridTypes = TypeList<Vec3IGrid, Vec3SGrid, Vec3DGrid>;
100
101/// The Grid types which OpenVDB will register by default.
102 using GridTypes =
103 NumericGridTypes::
104 Append<Vec3GridTypes>::
105 Append<tools::PointIndexGrid>::
106 // #define unfortunately required for one of the tests that removes this alias
107#ifndef OPENVDB_DISABLE_POINT_DATA_TREE_ALIAS
108 Append<points::PointDataGrid>::
109#endif
110 Append<BoolGrid, MaskGrid>;
111/// @}
112
113
114 namespace internal {
115 template <typename T> using ToTreeType = typename T::TreeType;
116}
117/// @name Lists of native Tree Types
118/// @{
119 using RealTreeTypes = RealGridTypes::Transform<internal::ToTreeType>;
120 using IntegerTreeTypes = IntegerGridTypes::Transform<internal::ToTreeType>;
121 using NumericTreeTypes = NumericGridTypes::Transform<internal::ToTreeType>;
122 using Vec3TreeTypes = Vec3GridTypes::Transform<internal::ToTreeType>;
123 using TreeTypes = GridTypes::Transform<internal::ToTreeType>;
124/// @}
125
126
127/// @name Lists of native TypedAttributeArray Types (for PointDataGrids)
128/// @{
129/// The floating point attribute array types which OpenVDB will register by default.
130 using RealAttributeTypes = TypeList<
131 points::TypedAttributeArray<float>,
132 points::TypedAttributeArray<double>,
133 points::TypedAttributeArray<float, points::TruncateCodec>,
134 points::TypedAttributeArray<float, points::FixedPointCodec<true, points::UnitRange>>,
135 points::TypedAttributeArray<float, points::FixedPointCodec<false, points::UnitRange>>
136 >;
137/// The integer attribute array types which OpenVDB will register by default.
138 using IntegerAttributeTypes = TypeList<
139 points::TypedAttributeArray<int8_t>,
140 points::TypedAttributeArray<int16_t>,
141 points::TypedAttributeArray<int32_t>,
142 points::TypedAttributeArray<int64_t>
143 >;
144/// The scalar attribute array types which OpenVDB will register by default.
145/// This is a combination of native floating point and integer array types.
146/// Note that this list does not include bool arrays.
147 using NumericAttributeTypes =
148 RealAttributeTypes::Append<IntegerAttributeTypes>;
149/// The Vec3 attribute array types which OpenVDB will register by default.
150 using Vec3AttributeTypes = TypeList<
151 points::TypedAttributeArray<math::Vec3<int32_t>>,
152 points::TypedAttributeArray<math::Vec3<float>>,
153 points::TypedAttributeArray<math::Vec3<double>>,
154 points::TypedAttributeArray<math::Vec3<float>, points::TruncateCodec>,
155 points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<true, points::PositionRange>>,
156 points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<false, points::PositionRange>>,
157 points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<true, points::UnitRange>>,
158 points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<false, points::UnitRange>>,
159 points::TypedAttributeArray<math::Vec3<float>, points::UnitVecCodec>
160 >;
161/// The Mat3 attribute array types which OpenVDB will register by default.
162 using Mat3AttributeTypes = TypeList<
163 points::TypedAttributeArray<math::Mat3<float>>,
164 points::TypedAttributeArray<math::Mat3<double>>
165 >;
166/// The Mat4 attribute array types which OpenVDB will register by default.
167 using Mat4AttributeTypes = TypeList<
168 points::TypedAttributeArray<math::Mat4<float>>,
169 points::TypedAttributeArray<math::Mat4<double>>
170 >;
171/// The Quat attribute array types which OpenVDB will register by default.
172 using QuatAttributeTypes = TypeList<
173 points::TypedAttributeArray<math::Quat<float>>,
174 points::TypedAttributeArray<math::Quat<double>>
175 >;
176
177/// The attribute array types which OpenVDB will register by default.
178 using AttributeTypes =
179 NumericAttributeTypes::
180 Append<Vec3AttributeTypes>::
181 Append<Mat3AttributeTypes>::
182 Append<Mat4AttributeTypes>::
183 Append<QuatAttributeTypes>::
184 Append<points::GroupAttributeArray>::
185 Append<points::StringAttributeArray>::
186 Append<points::TypedAttributeArray<bool>>;
187/// @}
188
189
190/// The Map types which OpenVDB will register by default.
191 using MapTypes = TypeList<
192 math::AffineMap,
193 math::UnitaryMap,
194 math::ScaleMap,
195 math::UniformScaleMap,
196 math::TranslationMap,
197 math::ScaleTranslateMap,
198 math::UniformScaleTranslateMap,
199 math::NonlinearFrustumMap>;
200
201
202/// The Metadata types which OpenVDB will register by default.
203 using MetaTypes = TypeList<
204 BoolMetadata,
205 DoubleMetadata,
206 FloatMetadata,
207 Int32Metadata,
208 Int64Metadata,
209 StringMetadata,
210 Vec2IMetadata,
211 Vec2SMetadata,
212 Vec2DMetadata,
213 Vec3IMetadata,
214 Vec3SMetadata,
215 Vec3DMetadata,
216 Vec4IMetadata,
217 Vec4SMetadata,
218 Vec4DMetadata,
219 Mat4SMetadata,
220 Mat4DMetadata,
221 io::DelayedLoadMetadata>;
222
223
224} // namespace OPENVDB_VERSION_NAME
225} // namespace openvdb
226
227#endif // OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
File.h
Grid.h
Maps.h
Metadata.h
Platform.h
OPENVDB_API
#define OPENVDB_API
Definition Platform.h:274
PointDataGrid.h
Attribute-owned data structure for points. Point attributes are stored in leaf nodes and ordered by v...
Transform.h
Tree.h
TypeList.h
A TypeList provides a compile time sequence of heterogeneous types which can be accessed,...
Types.h
openvdb::v11_0::Grid
Container class that associates a tree with a transform and metadata.
Definition Grid.h:571
openvdb::v11_0::TypedMetadata
Templated metadata class to hold specific types.
Definition Metadata.h:122
openvdb::v11_0::io::DelayedLoadMetadata
Store a buffer of data that can be optionally used during reading for faster delayed-load I/O perform...
Definition DelayedLoadMetadata.h:22
openvdb::v11_0::math::AffineMap
A general linear transform using homogeneous coordinates to perform rotation, scaling,...
Definition Maps.h:296
openvdb::v11_0::math::NonlinearFrustumMap
This map is composed of three steps. First it will take a box of size (Lx X Ly X Lz) defined by a mem...
Definition Maps.h:1892
openvdb::v11_0::math::ScaleMap
A specialized Affine transform that scales along the principal axis the scaling need not be uniform i...
Definition Maps.h:656
openvdb::v11_0::math::ScaleTranslateMap
A specialized Affine transform that scales along the principal axis the scaling need not be uniform i...
Definition Maps.h:1163
openvdb::v11_0::math::TranslationMap
A specialized linear transform that performs a translation.
Definition Maps.h:978
openvdb::v11_0::math::UniformScaleMap
A specialized Affine transform that scales along the principal axis the scaling is uniform in the thr...
Definition Maps.h:906
openvdb::v11_0::math::UniformScaleTranslateMap
A specialized Affine transform that uniformaly scales along the principal axis and then translates th...
Definition Maps.h:1479
openvdb::v11_0::math::UnitaryMap
A specialized linear transform that performs a unitary maping i.e. rotation and or reflection.
Definition Maps.h:1621
openvdb::v11_0::points::TypedAttributeArray
Typed class for storing attribute data.
Definition AttributeArray.h:545
openvdb::v11_0::tree::Tree
Definition Tree.h:178
openvdb::v11_0::internal::ToTreeType
typename T::TreeType ToTreeType
Definition openvdb.h:115
openvdb::v11_0::AttributeTypes
NumericAttributeTypes::Append< Vec3AttributeTypes >::Append< Mat3AttributeTypes >::Append< Mat4AttributeTypes >::Append< QuatAttributeTypes >::Append< points::GroupAttributeArray >::Append< points::StringAttributeArray >::Append< points::TypedAttributeArray< bool > > AttributeTypes
The attribute array types which OpenVDB will register by default.
Definition openvdb.h:186
openvdb::v11_0::TreeTypes
GridTypes::Transform< internal::ToTreeType > TreeTypes
Definition openvdb.h:123
openvdb::v11_0::IntegerTreeTypes
IntegerGridTypes::Transform< internal::ToTreeType > IntegerTreeTypes
Definition openvdb.h:120
openvdb::v11_0::RealTreeTypes
RealGridTypes::Transform< internal::ToTreeType > RealTreeTypes
Definition openvdb.h:119
openvdb::v11_0::NumericGridTypes
RealGridTypes::Append< IntegerGridTypes > NumericGridTypes
Definition openvdb.h:97
openvdb::v11_0::initialize
OPENVDB_IMPORT void initialize()
Global registration of native Grid, Transform, Metadata and Point attribute types....
openvdb::v11_0::Vec3TreeTypes
Vec3GridTypes::Transform< internal::ToTreeType > Vec3TreeTypes
Definition openvdb.h:122
openvdb::v11_0::NumericAttributeTypes
RealAttributeTypes::Append< IntegerAttributeTypes > NumericAttributeTypes
Definition openvdb.h:148
openvdb::v11_0::uninitialize
OPENVDB_IMPORT void uninitialize()
Global deregistration of native Grid, Transform, Metadata and Point attribute types.
openvdb::v11_0::NumericTreeTypes
NumericGridTypes::Transform< internal::ToTreeType > NumericTreeTypes
Definition openvdb.h:121
openvdb::v11_0::GridTypes
NumericGridTypes::Append< Vec3GridTypes >::Append< tools::PointIndexGrid >::Append< points::PointDataGrid >::Append< BoolGrid, MaskGrid > GridTypes
The Grid types which OpenVDB will register by default.
Definition openvdb.h:110
openvdb
Definition Exceptions.h:13
openvdb::v11_0::TypeList
A list of types (not necessarily unique)
Definition TypeList.h:578
openvdb::v11_0::TypeList::Transform
typename typelist_internal::TSTranformImpl< OpT, Ts... >::type Transform
Transform each type of this TypeList, rebuiling a new list of converted types. This method instantiat...
Definition TypeList.h:736
openvdb::v11_0::TypeList::Append
typename typelist_internal::TSAppendImpl< Self, TypesToAppend... >::type Append
Append types, or the members of another TypeList, to this list.
Definition TypeList.h:656
openvdb::v11_0::points::FixedPointCodec
Definition AttributeArray.h:511
openvdb::v11_0::points::TruncateCodec
Definition AttributeArray.h:481
openvdb::v11_0::points::UnitVecCodec
Definition AttributeArray.h:526
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition version.h.in:212