OpenVDB 11.0.0

Loading...
Searching...
No Matches
Classes | Namespaces | Enumerations | Functions
Morphology.h File Reference

Implementation of morphological dilation and erosion. More...

`#include "Activate.h"`
`#include "Prune.h"`
`#include "ValueTransformer.h"`
`#include <openvdb/Types.h>`
`#include <openvdb/Grid.h>`
`#include <openvdb/tree/ValueAccessor.h>`
`#include <openvdb/tree/LeafManager.h>`
`#include <openvdb/openvdb.h>`
`#include <openvdb/points/PointDataGrid.h>`
`#include <tbb/task_arena.h>`
`#include <tbb/enumerable_thread_specific.h>`
`#include <tbb/parallel_for.h>`
`#include <type_traits>`
`#include <vector>`

Go to the source code of this file.

## Classes
class | Morphology< TreeType >
| Dilation/Erosion operations over a Trees leaf level voxel topology. More...
struct | Morphology< TreeType >::NodeMaskOp
| Node Mask dilation/erosion operations for individual leaf nodes on a given tree. The leaf node may optionally belong to a different tree than the provided accessor, which will have the effect of dilating the leaf node mask into a different tree, or eroding the node mask based on corresponding neighbors in a different tree. More...

## Namespaces
namespace | openvdb
namespace | openvdb::v11_0
namespace | openvdb::v11_0::tools
namespace | openvdb::v11_0::tools::morphology

## Enumerations
enum | NearestNeighbors { NN_FACE = 6 , NN_FACE_EDGE = 18 , NN_FACE_EDGE_VERTEX = 26 }
| Voxel topology of nearest neighbors. More...
enum | TilePolicy { IGNORE_TILES , EXPAND_TILES , PRESERVE_TILES }
| Different policies when dilating trees with active tiles. More...

## Functions
template<typename TreeOrLeafManagerT >
void | dilateActiveValues (TreeOrLeafManagerT &tree, const int iterations=1, const NearestNeighbors nn=NN_FACE, const TilePolicy mode=PRESERVE_TILES, const bool threaded=true)
| Topologically dilate all active values (i.e. both voxels and tiles) in a tree using one of three nearest neighbor connectivity patterns.
template<typename TreeOrLeafManagerT >
void | erodeActiveValues (TreeOrLeafManagerT &tree, const int iterations=1, const NearestNeighbors nn=NN_FACE, const TilePolicy mode=PRESERVE_TILES, const bool threaded=true)
| Topologically erode all active values (i.e. both voxels and tiles) in a tree using one of three nearest neighbor connectivity patterns.
template<typename TreeT >
std::enable_if< std::is_same< TreeT, typenameTreeT::templateValueConverter< ValueMask >::Type >::value, typenameTreeT::templateValueConverter< ValueMask >::Type * >::type | getMaskTree (TreeT &tree)
template<typename TreeT >
std::enable_if<!std::is_same< TreeT, typenameTreeT::templateValueConverter< ValueMask >::Type >::value, typenameTreeT::templateValueConverter< ValueMask >::Type * >::type | getMaskTree (TreeT &)

## Detailed Description

Implementation of morphological dilation and erosion.

Authors
  Ken Museth, Nick Avramoussis

Note
  By design the morphological operations only change the state of voxels, not their values. If one desires to change the values of voxels that change state an efficient technique is to construct a boolean mask by performing a topology difference between the original and final grids.