OpenVDB 11.0.0

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Transform Member List

This is the complete list of members for Transform, including all inherited members.

baseMap() const | Transform | inline
baseMap() | Transform | inline
constMap() const | Transform | inline
ConstPtr typedef | Transform |
copy() const | Transform | inline
createFrustumTransform(const BBoxd &, double taper, double depth, double voxelSize=1.0) | Transform | static
createLinearTransform(double voxelSize=1.0) | Transform | static
createLinearTransform(const Mat4R &) | Transform | static
hasUniformScale() const | Transform | inline
indexToWorld(const Vec3d &xyz) const | Transform | inline
indexToWorld(const Coord &ijk) const | Transform | inline
indexToWorld(const CoordBBox &) const | Transform |
indexToWorld(const BBoxd &) const | Transform |
isIdentity() const | Transform |
isLinear() const | Transform | inline
map() | Transform | inline
map() const | Transform | inline
mapType() const | Transform | inline
operator!=(const Transform &other) const | Transform | inline
operator==(const Transform &other) const | Transform |
postMult(const Mat4d &) | Transform |
postMult(const Mat3d &) | Transform |
postRotate(double radians, const Axis axis=X_AXIS) | Transform |
postScale(const Vec3d &) | Transform |
postScale(double) | Transform |
postShear(double shear, Axis axis0, Axis axis1) | Transform |
postTranslate(const Vec3d &) | Transform |
preMult(const Mat4d &) | Transform |
preMult(const Mat3d &) | Transform |
preRotate(double radians, const Axis axis=X_AXIS) | Transform |
preScale(const Vec3d &) | Transform |
preScale(double) | Transform |
preShear(double shear, Axis axis0, Axis axis1) | Transform |
preTranslate(const Vec3d &) | Transform |
print(std::ostream &os=std::cout, const std::string &indent="") const | Transform |
Ptr typedef | Transform |
read(std::istream &) | Transform |
Transform() | Transform | inline
Transform(const MapBase::Ptr &) | Transform |
Transform(const Transform &) | Transform |
voxelSize() const | Transform | inline
voxelSize(const Vec3d &xyz) const | Transform | inline
voxelVolume() const | Transform | inline
voxelVolume(const Vec3d &xyz) const | Transform | inline
worldToIndex(const Vec3d &xyz) const | Transform | inline
worldToIndex(const BBoxd &) const | Transform |
worldToIndexCellCentered(const Vec3d &xyz) const | Transform | inline
worldToIndexCellCentered(const BBoxd &) const | Transform |
worldToIndexNodeCentered(const Vec3d &xyz) const | Transform | inline
worldToIndexNodeCentered(const BBoxd &) const | Transform |
write(std::ostream &) const | Transform |
~Transform() | Transform | inline