type_mat4x3.hpp
Go to the documentation of this file.
#pragma once
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<4, 3, T, Q>
{
typedef vec<3, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 3, T, Q> type;
typedef mat<3, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x0, T const& y0, T const& z0,
T const& x1, T const& y1, T const& z1,
T const& x2, T const& y2, T const& z2,
T const& x3, T const& y3, T const& z3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 const& x1, Y1 const& y1, Z1 const& z1,
X2 const& x2, Y2 const& y2, Z2 const& z2,
X3 const& x3, Y3 const& y3, Z3 const& z3,
X4 const& x4, Y4 const& y4, Z4 const& z4);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, V1, Q> const& v1,
vec<3, V2, Q> const& v2,
vec<3, V3, Q> const& v3,
vec<3, V4, Q> const& v4);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x3.inl"
#endif //GLM_EXTERNAL_TEMPLATE
glm::length
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
type_vec4.hpp
Core features
type_vec3.hpp
Core features
glm
Definition: common.hpp:20