# std::shuffle_order_engine<Engine,K>::shuffle_order_engine

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< cpp‎ | numeric‎ | random‎ | shuffle order engine

shuffle_order_engine(); | (1) | (since C++11)
explicit shuffle_order_engine( result_type s ); | (2) | (since C++11)
template< class Sseq > explicit shuffle_order_engine( Sseq& seq ); | (3) | (since C++11)
explicit shuffle_order_engine( const Engine& e ); | (4) | (since C++11)
explicit shuffle_order_engine( Engine&& e ); | (5) | (since C++11)

Constructs new pseudo-random engine adaptor.

1) Default constructor. The underlying engine is also default-constructed.
2) Constructs the underlying engine with `s`.
3) Constructs the underlying engine with seed sequence `seq`. This constructor only participate in overload resolution if `Sseq` qualifies as a SeedSequence. In particular, this constructor does not participate in overload resolution if `Sseq` is implicitly convertible to `result_type`.
4) Constructs the underlying engine with a copy of `e`.
5) Move-constructs the underlying engine with `e`. `e` holds unspecified, but valid state afterwards.

### Parameters

s | - | integer value to construct the underlying engine with
seq | - | seed sequence to construct the underlying engine with
e | - | pseudo-random number engine to initialize with

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