// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
// Copyright Dirk Lemstra 2013-2014
//
// Definition and implementation of template functions for using
// Magick::Image with STL containers.
//

#ifndef Magick_STL_header
#define Magick_STL_header

#include "Magick++/Include.h"
#include <algorithm>
#include <functional>
#include <iterator>
#include <map>
#include <utility>

#include "Magick++/CoderInfo.h"
#include "Magick++/Drawable.h"
#include "Magick++/Exception.h"
#include "Magick++/Montage.h"

namespace Magick
{
  //
  // STL function object declarations/definitions
  //

  // Function objects provide the means to invoke an operation on one
  // or more image objects in an STL-compatable container.  The
  // arguments to the function object constructor(s) are compatable
  // with the arguments to the equivalent Image class method and
  // provide the means to supply these options when the function
  // object is invoked.

  // For example, to read a GIF animation, set the color red to
  // transparent for all frames, and write back out:
  //
  // list<image> images;
  // readImages( &images, "animation.gif" );
  // for_each( images.begin(), images.end(), transparentImage( "red" ) );
  // writeImages( images.begin(), images.end(), "animation.gif" );

  // Adaptive-blur image with specified blur factor
  class MagickPPExport adaptiveBlurImage
  {
  public:
    adaptiveBlurImage( const double radius_ = 1, const double sigma_ = 0.5 );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
    double _sigma;
  };

  // Local adaptive threshold image
  // http://www.dai.ed.ac.uk/HIPR2/adpthrsh.htm
  // Width x height define the size of the pixel neighborhood
  // offset = constant to subtract from pixel neighborhood mean
  class MagickPPExport adaptiveThresholdImage
  {
  public:
    adaptiveThresholdImage( const size_t width_,
                            const size_t height_,
                            const ::ssize_t offset_ = 0  );

    void operator()( Image &image_ ) const;

  private:
    size_t _width;
    size_t _height;
    ::ssize_t _offset;
  };
  
  // Add noise to image with specified noise type
  class MagickPPExport addNoiseImage
  {
  public:
    addNoiseImage ( NoiseType noiseType_ );

    void operator()( Image &image_ ) const;

  private:
    NoiseType _noiseType;
  };

  // Transform image by specified affine (or free transform) matrix.
  class MagickPPExport affineTransformImage
  {
  public:
    affineTransformImage( const DrawableAffine &affine_ );

    void operator()( Image &image_ ) const;

  private:
    DrawableAffine _affine;
  };

  // Annotate image (draw text on image)
  class MagickPPExport annotateImage
  {
  public:
    // Annotate using specified text, and placement location
    annotateImage ( const std::string &text_,
                    const Geometry &geometry_ );

    // Annotate using specified text, bounding area, and placement
    // gravity
    annotateImage ( const std::string &text_,
        const Geometry &geometry_,
        const GravityType gravity_ );

    // Annotate with text using specified text, bounding area,
    // placement gravity, and rotation.
    annotateImage ( const std::string &text_,
                    const Geometry &geometry_,
                    const GravityType gravity_,
                    const double degrees_ );

    // Annotate with text (bounding area is entire image) and
    // placement gravity.
    annotateImage ( const std::string &text_,
        const GravityType gravity_ );
    
    void operator()( Image &image_ ) const;

  private:
    const std::string   _text;
    const Geometry      _geometry;
    const GravityType   _gravity;
    const double        _degrees;
  };

  // Blur image with specified blur factor
  class MagickPPExport blurImage
  {
  public:
    blurImage( const double radius_ = 1, const double sigma_ = 0.5 );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
    double _sigma;
  };

  // Border image (add border to image)
  class MagickPPExport borderImage
  {
  public:
    borderImage( const Geometry &geometry_ = borderGeometryDefault  );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  // Extract channel from image
  class MagickPPExport channelImage
  {
  public:
    channelImage( const ChannelType channel_ );

    void operator()( Image &image_ ) const;

  private:
    ChannelType _channel;
  };

  // Charcoal effect image (looks like charcoal sketch)
  class MagickPPExport charcoalImage
  {
  public:
    charcoalImage( const double radius_ = 1, const double sigma_ = 0.5  );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
    double _sigma;
  };

  // Chop image (remove vertical or horizontal subregion of image)
  class MagickPPExport chopImage
  {
  public:
    chopImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  // Accepts a lightweight Color Correction Collection (CCC) file which solely
  // contains one or more color corrections and applies the correction to the
  // image.
  class MagickPPExport cdlImage
  {
  public:
    cdlImage( const std::string &cdl_ );

    void operator()( Image &image_ ) const;

  private:
    std::string   _cdl;
  };

  // Colorize image using pen color at specified percent opacity
  class MagickPPExport colorizeImage
  {
  public:
    colorizeImage( const unsigned int opacityRed_,
                   const unsigned int opacityGreen_,
                   const unsigned int opacityBlue_,
       const Color &penColor_ );

    colorizeImage( const unsigned int opacity_,
                   const Color &penColor_ );

    void operator()( Image &image_ ) const;

  private:
    unsigned int _opacityRed;
    unsigned int _opacityGreen;
    unsigned int _opacityBlue;
    Color _penColor;
  };

  // Apply a color matrix to the image channels.  The user supplied
  // matrix may be of order 1 to 5 (1x1 through 5x5).
  class MagickPPExport colorMatrixImage
  {
  public:
    colorMatrixImage( const size_t order_,
          const double *color_matrix_ );

    void operator()( Image &image_ ) const;

  private:
    size_t  _order;
    const double *_color_matrix;
  };

  // Convert the image colorspace representation
  class MagickPPExport colorSpaceImage
  {
  public:
    colorSpaceImage( ColorspaceType colorSpace_ );

    void operator()( Image &image_ ) const;

  private:
    ColorspaceType _colorSpace;
  };

  // Comment image (add comment string to image)
  class MagickPPExport commentImage
  {
  public:
    commentImage( const std::string &comment_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _comment;
  };

  // Compose an image onto another at specified offset and using
  // specified algorithm
  class MagickPPExport compositeImage
  {
  public:
    compositeImage( const Image &compositeImage_,
        ::ssize_t xOffset_,
        ::ssize_t yOffset_,
        CompositeOperator compose_ = InCompositeOp );

    compositeImage( const Image &compositeImage_,
        const Geometry &offset_,
        CompositeOperator compose_ = InCompositeOp );
    
    void operator()( Image &image_ ) const;

  private:
    Image             _compositeImage;
    ::ssize_t         _xOffset;
    ::ssize_t         _yOffset;
    CompositeOperator _compose;
  };

  // Contrast image (enhance intensity differences in image)
  class MagickPPExport contrastImage
  {
  public:
    contrastImage( const size_t sharpen_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _sharpen;
  };

  // Crop image (subregion of original image)
  class MagickPPExport cropImage
  {
  public:
    cropImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  // Cycle image colormap
  class MagickPPExport cycleColormapImage
  {
  public:
    cycleColormapImage( const ::ssize_t amount_ );

    void operator()( Image &image_ ) const;

  private:
    ::ssize_t _amount;
  };

  // Despeckle image (reduce speckle noise)
  class MagickPPExport despeckleImage
  {
  public:
    despeckleImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Distort image.  distorts an image using various distortion methods, by
  // mapping color lookups of the source image to a new destination image
  // usally of the same size as the source image, unless 'bestfit' is set to
  // true.
  class MagickPPExport distortImage
  {
  public:
    distortImage( const Magick::DistortImageMethod method_,
      const size_t number_arguments_,
      const double *arguments_,
      const bool bestfit_ );
          
    distortImage( const Magick::DistortImageMethod method_,
      const size_t number_arguments_,
      const double *arguments_ );

    void operator()( Image &image_ ) const;

  private:
    DistortImageMethod _method;
    size_t _number_arguments;
    const double *_arguments;
    bool _bestfit;
  };

  // Draw on image
  class MagickPPExport drawImage
  {
  public:
    // Draw on image using a single drawable
    // Store in list to make implementation easier
    drawImage( const Drawable &drawable_ );

    // Draw on image using a drawable list
    drawImage( const DrawableList &drawable_ );

    void operator()( Image &image_ ) const;

  private:
    DrawableList _drawableList;
  };

  // Edge image (hilight edges in image)
  class MagickPPExport edgeImage
  {
  public:
    edgeImage( const double radius_ = 0.0  );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
  };

  // Emboss image (hilight edges with 3D effect)
  class MagickPPExport embossImage
  {
  public:
    embossImage( void );
    embossImage( const double radius_, const double sigma_ );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
    double _sigma;
  };

  // Enhance image (minimize noise)
  class MagickPPExport enhanceImage
  {
  public:
    enhanceImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Equalize image (histogram equalization)
  class MagickPPExport equalizeImage
  {
  public:
    equalizeImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Color to use when filling drawn objects
  class MagickPPExport fillColorImage
  {
  public:
    fillColorImage( const Color &fillColor_ );

    void operator()( Image &image_ ) const;

  private:
    Color _fillColor;
  };

  // Flip image (reflect each scanline in the vertical direction)
  class MagickPPExport flipImage
  {
  public:
    flipImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Flood-fill image with color
  class MagickPPExport floodFillColorImage
  {
  public:
    // Flood-fill color across pixels starting at target-pixel and
    // stopping at pixels matching specified border color.
    // Uses current fuzz setting when determining color match.
    floodFillColorImage( const ::ssize_t x_,
                         const ::ssize_t y_,
       const Color &fillColor_ );

    floodFillColorImage( const Geometry &point_,
       const Color &fillColor_ );

    // Flood-fill color across pixels starting at target-pixel and
    // stopping at pixels matching specified border color.
    // Uses current fuzz setting when determining color match.
    floodFillColorImage( const ::ssize_t x_,
                         const ::ssize_t y_,
       const Color &fillColor_,
       const Color &borderColor_ );

    floodFillColorImage( const Geometry &point_,
       const Color &fillColor_,
       const Color &borderColor_ );

    void operator()( Image &image_ ) const;

  private:
    ::ssize_t   _x;
    ::ssize_t   _y;
    Color          _fillColor;
    Color          _borderColor;
  };

  // Flood-fill image with texture
  class MagickPPExport floodFillTextureImage
  {
  public:
    // Flood-fill texture across pixels that match the color of the
    // target pixel and are neighbors of the target pixel.
    // Uses current fuzz setting when determining color match.
    floodFillTextureImage( const ::ssize_t x_,
                           const ::ssize_t y_,
         const Image &texture_ );

    floodFillTextureImage( const Geometry &point_,
         const Image &texture_ );

    // Flood-fill texture across pixels starting at target-pixel and
    // stopping at pixels matching specified border color.
    // Uses current fuzz setting when determining color match.
    floodFillTextureImage( const ::ssize_t x_,
                           const ::ssize_t y_,
         const Image &texture_,
         const Color &borderColor_ );

    floodFillTextureImage( const Geometry &point_,
         const Image &texture_,
         const Color &borderColor_ );

    void operator()( Image &image_ ) const;

  private:
    ::ssize_t  _x;
    ::ssize_t  _y;
    Image         _texture;
    Color         _borderColor;
  };

  // Flop image (reflect each scanline in the horizontal direction)
  class MagickPPExport flopImage
  {
  public:
    flopImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Frame image
  class MagickPPExport frameImage
  {
  public:
    frameImage( const Geometry &geometry_ = frameGeometryDefault );

    frameImage( const size_t width_, const size_t height_,
    const ::ssize_t innerBevel_ = 6, const ::ssize_t outerBevel_ = 6 );

    void operator()( Image &image_ ) const;

  private:
    size_t _width;
    size_t _height;
    ::ssize_t        _outerBevel;
    ::ssize_t        _innerBevel;
  };

  // Gamma correct image
  class MagickPPExport gammaImage
  {
  public:
    gammaImage( const double gamma_ );

    gammaImage ( const double gammaRed_,
     const double gammaGreen_,
     const double gammaBlue_ );

    void operator()( Image &image_ ) const;

  private:
    double _gammaRed;
    double _gammaGreen;
    double _gammaBlue;
  };

  // Gaussian blur image
  // The number of neighbor pixels to be included in the convolution
  // mask is specified by 'width_'. The standard deviation of the
  // gaussian bell curve is specified by 'sigma_'.
  class MagickPPExport gaussianBlurImage
  {
  public:
    gaussianBlurImage( const double width_, const double sigma_ );

    void operator()( Image &image_ ) const;

  private:
    double _width;
    double _sigma;
  };

  // Apply a color lookup table (Hald CLUT) to the image.
  class MagickPPExport haldClutImage
  {
  public:
    haldClutImage( const Image &haldClutImage_ );

    void operator()( Image &image_ ) const;

  private:
    Image             _haldClutImage;
  };

  // Implode image (special effect)
  class MagickPPExport implodeImage
  {
  public:
    implodeImage( const double factor_ = 50 );

    void operator()( Image &image_ ) const;

  private:
    double _factor;
  };

  // implements the inverse discrete Fourier transform (IFT) of the image
  // either as a magnitude / phase or real / imaginary image pair.
  class MagickPPExport inverseFourierTransformImage
  {
  public:
    inverseFourierTransformImage( const Image &phaseImage_ );

    void operator()( Image &image_ ) const;

  private:
    Image _phaseImage;
  };

  // Set image validity. Valid images become empty (inValid) if
  // argument is false.
  class MagickPPExport isValidImage
  {
  public:
    isValidImage( const bool isValid_ );

    void operator()( Image &image_ ) const;

  private:
    bool _isValid;
  };

  // Label image
  class MagickPPExport labelImage
  {
  public:
    labelImage( const std::string &label_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _label;
  };


  // Level image
  class MagickPPExport levelImage
  {
  public:
    levelImage( const double black_point,
                const double white_point,
                const double mid_point=1.0 );

    void operator()( Image &image_ ) const;

  private:
    double _black_point;
    double _white_point;
    double _mid_point;
  };

  // Level image channel
  class MagickPPExport levelChannelImage
  {
  public:
    levelChannelImage( const Magick::ChannelType channel,
                       const double black_point,
                       const double white_point,
                       const double mid_point=1.0 );

    void operator()( Image &image_ ) const;

  private:
    Magick::ChannelType _channel;
    double _black_point;
    double _white_point;
    double _mid_point;
  };

  // Magnify image by integral size
  class MagickPPExport magnifyImage
  {
  public:
    magnifyImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Remap image colors with closest color from reference image
  class MagickPPExport mapImage
  {
  public:
    mapImage( const Image &mapImage_ ,
              const bool dither_ = false );

    void operator()( Image &image_ ) const;

  private:
    Image   _mapImage;
    bool    _dither;
  };

  // Floodfill designated area with a matte value
  class MagickPPExport matteFloodfillImage
  {
  public:
    matteFloodfillImage( const Color &target_ ,
       const unsigned int matte_,
       const ::ssize_t x_, const ::ssize_t y_,
       const PaintMethod method_ );

    void operator()( Image &image_ ) const;

  private:
    Color         _target;
    unsigned int  _matte;
    ::ssize_t     _x;
    ::ssize_t     _y;
    PaintMethod   _method;
  };

  // Filter image by replacing each pixel component with the median
  // color in a circular neighborhood
  class MagickPPExport medianFilterImage
  {
  public:
    medianFilterImage( const double radius_ = 0.0 );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
  };

  // Merge image layers
  class MagickPPExport mergeLayersImage
  {
  public:
    mergeLayersImage ( ImageLayerMethod layerMethod_ );

    void operator()( Image &image_ ) const;

  private:
    ImageLayerMethod _layerMethod;
  };

  // Reduce image by integral size
  class MagickPPExport minifyImage
  {
  public:
    minifyImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Modulate percent hue, saturation, and brightness of an image
  class MagickPPExport modulateImage
  {
  public:
    modulateImage( const double brightness_,
       const double saturation_,
       const double hue_ );

    void operator()( Image &image_ ) const;

  private:
    double _brightness;
    double _saturation;
    double _hue;
  };

  // Negate colors in image.  Set grayscale to only negate grayscale
  // values in image.
  class MagickPPExport negateImage
  {
  public:
    negateImage( const bool grayscale_ = false );

    void operator()( Image &image_ ) const;

  private:
    bool _grayscale;
  };

  // Normalize image (increase contrast by normalizing the pixel
  // values to span the full range of color values)
  class MagickPPExport normalizeImage
  {
  public:
    normalizeImage( void );

    void operator()( Image &image_ ) const;

  private:
  };  

  // Oilpaint image (image looks like oil painting)
  class MagickPPExport oilPaintImage
  {
  public:
    oilPaintImage( const double radius_ = 3 );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
  };

  // Set or attenuate the image opacity channel. If the image pixels
  // are opaque then they are set to the specified opacity value,
  // otherwise they are blended with the supplied opacity value.  The
  // value of opacity_ ranges from 0 (completely opaque) to
  // QuantumRange. The defines OpaqueOpacity and TransparentOpacity are
  // available to specify completely opaque or completely transparent,
  // respectively.
  class MagickPPExport opacityImage
  {
  public:
    opacityImage( const unsigned int opacity_ );

    void operator()( Image &image_ ) const;

  private:
    unsigned int _opacity;
  };

  // Change color of opaque pixel to specified pen color.
  class MagickPPExport opaqueImage
  {
  public:
    opaqueImage( const Color &opaqueColor_,
     const Color &penColor_ );

    void operator()( Image &image_ ) const;

  private:
    Color  _opaqueColor;
    Color  _penColor;
  };

  // Quantize image (reduce number of colors)
  class MagickPPExport quantizeImage
  {
  public:
    quantizeImage( const bool measureError_ = false );

    void operator()( Image &image_ ) const;

  private:
    bool _measureError;
  };

  // Raise image (lighten or darken the edges of an image to give a
  // 3-D raised or lowered effect)
  class MagickPPExport raiseImage
  {
  public:
    raiseImage( const Geometry &geometry_ = raiseGeometryDefault,
    const bool raisedFlag_ = false );

    void operator()( Image &image_ ) const;

  private:
    Geometry   _geometry;
    bool       _raisedFlag;
  };

  class MagickPPExport ReadOptions
  {
  public:

    // Default constructor
    ReadOptions(void);

    // Copy constructor
    ReadOptions(const ReadOptions& options_);

    // Destructor
    ~ReadOptions();

    // Vertical and horizontal resolution in pixels of the image
    void density(const Geometry &geomery_);
    Geometry density(void) const;

    // Image depth (8 or 16)
    void depth(size_t depth_);
    size_t depth(void) const;

    // Suppress all warning messages. Error messages are still reported.
    void quiet(const bool quiet_);
    bool quiet(void) const;

    // Image size (required for raw formats)
    void size(const Geometry &geometry_);
    Geometry size(void) const;

    //
    // Internal implementation methods.  Please do not use.
    //

    MagickCore::ImageInfo *imageInfo(void);

  private:

    // Assignment not supported
    ReadOptions& operator=(const ReadOptions&);

    MagickCore::ImageInfo *_imageInfo;
    bool                  _quiet;
  };

  // Reduce noise in image using a noise peak elimination filter
  class MagickPPExport reduceNoiseImage
  {
  public:
    reduceNoiseImage( void );

    reduceNoiseImage (const  size_t order_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _order;
  };

  // Resize image to specified size.
  class MagickPPExport resizeImage
  {
  public:
    resizeImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  // Roll image (rolls image vertically and horizontally) by specified
  // number of columnms and rows)
  class MagickPPExport rollImage
  {
  public:
    rollImage( const Geometry &roll_ );

    rollImage( const ::ssize_t columns_, const ::ssize_t rows_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _columns;
    size_t _rows;
  };

  // Rotate image counter-clockwise by specified number of degrees.
  class MagickPPExport rotateImage
  {
  public:
    rotateImage( const double degrees_ );

    void operator()( Image &image_ ) const;

  private:
    double       _degrees;
  };

  // Resize image by using pixel sampling algorithm
  class MagickPPExport sampleImage
  {
  public:
    sampleImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry  _geometry;
  };  

  // Resize image by using simple ratio algorithm
  class MagickPPExport scaleImage
  {
  public:
    scaleImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry  _geometry;
  };

  // Segment (coalesce similar image components) by analyzing the
  // histograms of the color components and identifying units that are
  // homogeneous with the fuzzy c-means technique.
  // Also uses QuantizeColorSpace and Verbose image attributes
  class MagickPPExport segmentImage
  {
  public:
    segmentImage( const double clusterThreshold_ = 1.0, 
      const double smoothingThreshold_ = 1.5 );

    void operator()( Image &image_ ) const;

  private:
    double  _clusterThreshold;
    double  _smoothingThreshold;
  };

  // Shade image using distant light source
  class MagickPPExport shadeImage
  {
  public:
    shadeImage( const double azimuth_ = 30,
    const double elevation_ = 30,
    const bool   colorShading_ = false );

    void operator()( Image &image_ ) const;

  private:
    double  _azimuth;
    double  _elevation;
    bool    _colorShading;
  };

  // Shadow effect image (simulate an image shadow)
  class MagickPPExport shadowImage
  {
  public:
    shadowImage( const double percent_opacity_ = 80, const double sigma_ = 0.5,
      const ssize_t x_ = 5, const ssize_t y_ = 5 );

    void operator()( Image &image_ ) const;

  private:
    double _percent_opacity;
    double _sigma;
    ssize_t _x;
    ssize_t _y;
  };

  // Sharpen pixels in image
  class MagickPPExport sharpenImage
  {
  public:
    sharpenImage( const double radius_ = 1, const double sigma_ = 0.5 );

    void operator()( Image &image_ ) const;

  private:
    double _radius;
    double _sigma;
  };

  // Shave pixels from image edges.
  class MagickPPExport shaveImage
  {
  public:
    shaveImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };


  // Shear image (create parallelogram by sliding image by X or Y axis)
  class MagickPPExport shearImage
  {
  public:
    shearImage( const double xShearAngle_,
    const double yShearAngle_ );

    void operator()( Image &image_ ) const;

  private:
    double _xShearAngle;
    double _yShearAngle;
  };

  // Solarize image (similar to effect seen when exposing a
  // photographic film to light during the development process)
  class MagickPPExport solarizeImage
  {
  public:
    solarizeImage( const double factor_ );

    void operator()( Image &image_ ) const;

  private:
    double _factor;
  };

  // Splice the background color into the image.
  class MagickPPExport spliceImage
  {
  public:
    spliceImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  // Spread pixels randomly within image by specified ammount
  class MagickPPExport spreadImage
  {
  public:
    spreadImage( const size_t amount_ = 3 );

    void operator()( Image &image_ ) const;

  private:
    size_t _amount;
  };

  // Add a digital watermark to the image (based on second image)
  class MagickPPExport steganoImage
  {
  public:
    steganoImage( const Image &waterMark_ );

    void operator()( Image &image_ ) const;

  private:
    Image _waterMark;
  };

  // Create an image which appears in stereo when viewed with red-blue glasses
  // (Red image on left, blue on right)
  class MagickPPExport stereoImage
  {
  public:
    stereoImage( const Image &rightImage_ );

    void operator()( Image &image_ ) const;

  private:
    Image _rightImage;
  };

  // Color to use when drawing object outlines
  class MagickPPExport strokeColorImage
  {
  public:
    strokeColorImage( const Color &strokeColor_ );

    void operator()( Image &image_ ) const;

  private:
    Color _strokeColor;
  };

  // Swirl image (image pixels are rotated by degrees)
  class MagickPPExport swirlImage
  {
  public:
    swirlImage( const double degrees_ );

    void operator()( Image &image_ ) const;

  private:
    double _degrees;
  };

  // Channel a texture on image background
  class MagickPPExport textureImage
  {
  public:
    textureImage( const Image &texture_ );

    void operator()( Image &image_ ) const;

  private:
    Image _texture;
  };

  // Threshold image
  class MagickPPExport thresholdImage
  {
  public:
    thresholdImage( const double threshold_ );

    void operator()( Image &image_ ) const;

  private:
    double _threshold;
  };

  // Transform image based on image and crop geometries
  class MagickPPExport transformImage
  {
  public:
    transformImage( const Geometry &imageGeometry_ );

    transformImage( const Geometry &imageGeometry_,
        const Geometry &cropGeometry_  );

    void operator()( Image &image_ ) const;

  private:
    Geometry _imageGeometry;
    Geometry _cropGeometry;
  };

  // Set image color to transparent
  class MagickPPExport transparentImage
  {
  public:
    transparentImage( const Color& color_ );

    void operator()( Image &image_ ) const;

  private:
    Color _color;
  };

  // Trim edges that are the background color from the image
  class MagickPPExport trimImage
  {
  public:
    trimImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Map image pixels to a sine wave
  class MagickPPExport waveImage
  {
  public:
    waveImage( const double amplitude_ = 25.0,
         const double wavelength_ = 150.0 );

    void operator()( Image &image_ ) const;

  private:
    double _amplitude;
    double _wavelength;
  };

  // Zoom image to specified size.
  class MagickPPExport zoomImage
  {
  public:
    zoomImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  //
  // Function object image attribute accessors
  //

  // Anti-alias Postscript and TrueType fonts (default true)
  class MagickPPExport antiAliasImage
  {
  public:
    antiAliasImage( const bool flag_ );

    void operator()( Image &image_ ) const;

  private:
    bool _flag;
  };

  // Join images into a single multi-image file
  class MagickPPExport adjoinImage
  {
  public:
    adjoinImage( const bool flag_ );

    void operator()( Image &image_ ) const;

  private:
    bool _flag;
  };

  // Time in 1/100ths of a second which must expire before displaying
  // the next image in an animated sequence.
  class MagickPPExport animationDelayImage
  {
  public:
    animationDelayImage( const size_t delay_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _delay;
  };

  // Number of iterations to loop an animation (e.g. Netscape loop
  // extension) for.
  class MagickPPExport animationIterationsImage
  {
  public:
    animationIterationsImage( const size_t iterations_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _iterations;
  };

  // Image background color
  class MagickPPExport backgroundColorImage
  {
  public:
    backgroundColorImage( const Color &color_ );

    void operator()( Image &image_ ) const;

  private:
    Color _color;
  };

  // Name of texture image to tile onto the image background
  class MagickPPExport backgroundTextureImage
  {
  public:
    backgroundTextureImage( const std::string &backgroundTexture_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _backgroundTexture;
  };

  // Image border color
  class MagickPPExport borderColorImage
  {
  public:
    borderColorImage( const Color &color_ );

    void operator()( Image &image_ ) const;

  private:
    Color _color;
  };

  // Text bounding-box base color (default none)
  class MagickPPExport boxColorImage
  {
  public:
    boxColorImage( const Color &boxColor_ );

    void operator()( Image &image_ ) const;

  private:
    Color _boxColor;
  };

  // Chromaticity blue primary point (e.g. x=0.15, y=0.06)
  class MagickPPExport chromaBluePrimaryImage
  {
  public:
    chromaBluePrimaryImage( const double x_, const double y_ );

    void operator()( Image &image_ ) const;

  private:
    double _x;
    double _y;
  };

  // Chromaticity green primary point (e.g. x=0.3, y=0.6)
  class MagickPPExport chromaGreenPrimaryImage
  {
  public:
    chromaGreenPrimaryImage( const double x_, const double y_ );

    void operator()( Image &image_ ) const;

  private:
    double _x;
    double _y;
  };

  // Chromaticity red primary point (e.g. x=0.64, y=0.33)
  class MagickPPExport chromaRedPrimaryImage
  {
  public:
    chromaRedPrimaryImage( const double x_, const double y_ );

    void operator()( Image &image_ ) const;

  private:
    double _x;
    double _y;
  };

  // Chromaticity white point (e.g. x=0.3127, y=0.329)
  class MagickPPExport chromaWhitePointImage
  {
  public:
    chromaWhitePointImage( const double x_, const double y_ );

    void operator()( Image &image_ ) const;

  private:
    double _x;
    double _y;
  };

  // Colors within this distance are considered equal
  class MagickPPExport colorFuzzImage
  {
  public:
    colorFuzzImage( const double fuzz_ );

    void operator()( Image &image_ ) const;

  private:
    double _fuzz;
  };

  // Color at colormap position index_
  class MagickPPExport colorMapImage
  {
  public:
    colorMapImage( const size_t index_, const Color &color_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _index;
    Color        _color;
  };

  // Composition operator to be used when composition is implicitly used
  // (such as for image flattening).
  class MagickPPExport composeImage
  {
  public:
    composeImage( const CompositeOperator compose_ );
                                                                                
    void operator()( Image &image_ ) const;
                                                                                
  private:
    CompositeOperator _compose;
  };

  // Compression type
  class MagickPPExport compressTypeImage
  {
  public:
    compressTypeImage( const CompressionType compressType_ );

    void operator()( Image &image_ ) const;

  private:
    CompressionType _compressType;
  };

  // Vertical and horizontal resolution in pixels of the image
  class MagickPPExport densityImage
  {
  public:
    densityImage( const Geometry &geomery_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geomery;
  };

  // Image depth (bits allocated to red/green/blue components)
  class MagickPPExport depthImage
  {
  public:
    depthImage( const size_t depth_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _depth;
  };

  // Endianness (LSBEndian like Intel or MSBEndian like SPARC) for image
  // formats which support endian-specific options.
  class MagickPPExport endianImage
  {
  public:
    endianImage( const EndianType endian_ );

    void operator()( Image &image_ ) const;

  private:
    EndianType  _endian;
  };

  // Image file name
  class MagickPPExport fileNameImage
  {
  public:
    fileNameImage( const std::string &fileName_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _fileName;
  };

  // Filter to use when resizing image
  class MagickPPExport filterTypeImage
  {
  public:
    filterTypeImage( const FilterTypes filterType_ );

    void operator()( Image &image_ ) const;

  private:
    FilterTypes _filterType;
  };

  // Text rendering font
  class MagickPPExport fontImage
  {
  public:
    fontImage( const std::string &font_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _font;
  };

  // Font point size
  class MagickPPExport fontPointsizeImage
  {
  public:
    fontPointsizeImage( const size_t pointsize_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _pointsize;
  };

  // GIF disposal method
  class MagickPPExport gifDisposeMethodImage
  {
  public:
    gifDisposeMethodImage( const size_t disposeMethod_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _disposeMethod;
  };

  // Type of interlacing to use
  class MagickPPExport interlaceTypeImage
  {
  public:
    interlaceTypeImage( const InterlaceType interlace_ );

    void operator()( Image &image_ ) const;

  private:
    InterlaceType _interlace;
  };

  // Linewidth for drawing vector objects (default one)
  class MagickPPExport lineWidthImage
  {
  public:
    lineWidthImage( const double lineWidth_ );

    void operator()( Image &image_ ) const;

  private:
    double _lineWidth;
  };

  // File type magick identifier (.e.g "GIF")
  class MagickPPExport magickImage
  {
  public:
    magickImage( const std::string &magick_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _magick;
  };

  // Image supports transparent color
  class MagickPPExport matteImage
  {
  public:
    matteImage( const bool matteFlag_ );

    void operator()( Image &image_ ) const;

  private:
    bool _matteFlag;
  };

  // Transparent color
  class MagickPPExport matteColorImage
  {
  public:
    matteColorImage( const Color &matteColor_ );

    void operator()( Image &image_ ) const;

  private:
    Color _matteColor;
  };

  // Indicate that image is black and white
  class MagickPPExport monochromeImage
  {
  public:
    monochromeImage( const bool monochromeFlag_ );

    void operator()( Image &image_ ) const;

  private:
    bool _monochromeFlag;
  };

  // Pen color
  class MagickPPExport penColorImage
  {
  public:
    penColorImage( const Color &penColor_ );

    void operator()( Image &image_ ) const;

  private:
    Color _penColor;
  };

  // Pen texture image.
  class MagickPPExport penTextureImage
  {
  public:
    penTextureImage( const Image &penTexture_ );

    void operator()( Image &image_ ) const;

  private:
    Image _penTexture;
  };

  // Set pixel color at location x & y.
  class MagickPPExport pixelColorImage
  {
  public:
    pixelColorImage( const ::ssize_t x_,
                     const ::ssize_t y_,
         const Color &color_);

    void operator()( Image &image_ ) const;

  private:
    ::ssize_t    _x;
    ::ssize_t    _y;
    Color        _color;
  };

  // Postscript page size.
  class MagickPPExport pageImage
  {
  public:
    pageImage( const Geometry &pageSize_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _pageSize;
  };

  // JPEG/MIFF/PNG compression level (default 75).
  class MagickPPExport qualityImage
  {
  public:
    qualityImage( const size_t quality_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _quality;
  };

  // Maximum number of colors to quantize to
  class MagickPPExport quantizeColorsImage
  {
  public:
    quantizeColorsImage( const size_t colors_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _colors;
  };

  // Colorspace to quantize in.
  class MagickPPExport quantizeColorSpaceImage
  {
  public:
    quantizeColorSpaceImage( const ColorspaceType colorSpace_ );

    void operator()( Image &image_ ) const;

  private:
    ColorspaceType _colorSpace;
  };

  // Dither image during quantization (default true).
  class MagickPPExport quantizeDitherImage
  {
  public:
    quantizeDitherImage( const bool ditherFlag_ );

    void operator()( Image &image_ ) const;

  private:
    bool _ditherFlag;
  };

  // Quantization tree-depth
  class MagickPPExport quantizeTreeDepthImage
  {
  public:
    quantizeTreeDepthImage( const size_t treeDepth_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _treeDepth;
  };

  // The type of rendering intent
  class MagickPPExport renderingIntentImage
  {
  public:
    renderingIntentImage( const RenderingIntent renderingIntent_ );

    void operator()( Image &image_ ) const;

  private:
    RenderingIntent _renderingIntent;
  };

  // Units of image resolution
  class MagickPPExport resolutionUnitsImage
  {
  public:
    resolutionUnitsImage( const ResolutionType resolutionUnits_ );

    void operator()( Image &image_ ) const;

  private:
    ResolutionType _resolutionUnits;
  };

  // Image scene number
  class MagickPPExport sceneImage
  {
  public:
    sceneImage( const size_t scene_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _scene;
  };

  // adjust the image contrast with a non-linear sigmoidal contrast algorithm
  class MagickPPExport sigmoidalContrastImage
  {
  public:
    sigmoidalContrastImage( const size_t sharpen_,
      const double contrast,
      const double midpoint = QuantumRange / 2.0 );

    void operator()( Image &image_ ) const;

  private:
    size_t _sharpen;
    double contrast;
    double midpoint;
  };

  // Width and height of a raw image
  class MagickPPExport sizeImage
  {
  public:
    sizeImage( const Geometry &geometry_ );

    void operator()( Image &image_ ) const;

  private:
    Geometry _geometry;
  };

  // stripImage strips an image of all profiles and comments.
  class MagickPPExport stripImage
  {
  public:
    stripImage( void );

    void operator()( Image &image_ ) const;

  private:
  };

  // Subimage of an image sequence
  class MagickPPExport subImageImage
  {
  public:
    subImageImage( const size_t subImage_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _subImage;
  };

  // Number of images relative to the base image
  class MagickPPExport subRangeImage
  {
  public:
    subRangeImage( const size_t subRange_ );

    void operator()( Image &image_ ) const;

  private:
    size_t _subRange;
  };

  // Tile name
  class MagickPPExport tileNameImage
  {
  public:
    tileNameImage( const std::string &tileName_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _tileName;
  };

  // Image storage type
  class MagickPPExport typeImage
  {
  public:
    typeImage( const ImageType type_ );

    void operator()( Image &image_ ) const;

  private:
    Magick::ImageType _type;
  };


  // Print detailed information about the image
  class MagickPPExport verboseImage
  {
  public:
    verboseImage( const bool verbose_ );

    void operator()( Image &image_ ) const;

  private:
    bool _verbose;
  };

  // FlashPix viewing parameters
  class MagickPPExport viewImage
  {
  public:
    viewImage( const std::string &view_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _view;
  };

  // X11 display to display to, obtain fonts from, or to capture
  // image from
  class MagickPPExport x11DisplayImage
  {
  public:
    x11DisplayImage( const std::string &display_ );

    void operator()( Image &image_ ) const;

  private:
    std::string _display;
  };

  //////////////////////////////////////////////////////////
  //
  // Implementation template definitions. Not for end-use.
  //
  //////////////////////////////////////////////////////////

  // Link images together into an image list based on the ordering of
  // the container implied by the iterator. This step is done in
  // preparation for use with ImageMagick functions which operate on
  // lists of images.
  // Images are selected by range, first_ to last_ so that a subset of
  // the container may be selected.  Specify first_ via the
  // container's begin() method and last_ via the container's end()
  // method in order to specify the entire container.
  template <class InputIterator>
  bool linkImages( InputIterator first_,
       InputIterator last_ ) {

    MagickCore::Image* previous = 0;
    ::ssize_t scene = 0;
    for ( InputIterator iter = first_; iter != last_; ++iter )
    {
      // Unless we reduce the reference count to one, the same image
      // structure may occur more than once in the container, causing
      // the linked list to fail.
      iter->modifyImage();

      MagickCore::Image* current = iter->image();

      current->previous = previous;
      current->next = 0;
      current->scene = scene++;

      if ( previous != 0)
        previous->next = current;

      previous = current;
    }
    return(scene > 0 ? true : false);
  }

  // Remove links added by linkImages. This should be called after the
  // ImageMagick function call has completed to reset the image list
  // back to its pristine un-linked state.
  template <class InputIterator>
  void unlinkImages( InputIterator first_,
         InputIterator last_ ) {
    for( InputIterator iter = first_; iter != last_; ++iter )
      {
  MagickCore::Image* image = iter->image();
  image->previous = 0;
  image->next = 0;
      }
  }

  // Insert images in image list into existing container (appending to container)
  // The images should not be deleted since only the image ownership is passed.
  // The options are copied into the object.
  template <class Container>
  void insertImages( Container *sequence_,
         MagickCore::Image* images_ ) {
    MagickCore::Image *image = images_;
    if ( image )
      {
  do
    {
      MagickCore::Image* next_image = image->next;
      image->next = 0;
    
      if (next_image != 0)
        next_image->previous=0;
    
      sequence_->push_back( Magick::Image( image ) );
    
      image=next_image;
    } while( image );
      
  return;
      }
  }

  ///////////////////////////////////////////////////////////////////
  //
  // Template definitions for documented API
  //
  ///////////////////////////////////////////////////////////////////

  template <class InputIterator>
  void animateImages( InputIterator first_,
          InputIterator last_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::AnimateImages( first_->imageInfo(), first_->image() );
    MagickCore::GetImageException( first_->image(), exceptionInfo );
    unlinkImages( first_, last_ );
    ThrowPPException(first_->quiet());
  }

  // Append images from list into single image in either horizontal or
  // vertical direction.
  template <class InputIterator>
  void appendImages( Image *appendedImage_,
         InputIterator first_,
         InputIterator last_,
         bool stack_ = false) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::Image* image = MagickCore::AppendImages( first_->image(),
                   (MagickBooleanType) stack_,
                   exceptionInfo ); 
    unlinkImages( first_, last_ );
    appendedImage_->replaceImage( image );
    ThrowPPException(appendedImage_->quiet());
  }

  // Adds the names of the artifacts of the image to the container.
  template <class Container>
  void artifactNames(Container *names_,const Image* image_)
  {
    char*
      name;

    names_->clear();

    MagickCore::ResetImageArtifactIterator(image_->constImage());
    name=MagickCore::GetNextImageArtifact(image_->constImage());
    while (name != (char *) NULL)
    {
      names_->push_back(std::string(name));
      name=MagickCore::GetNextImageArtifact(image_->constImage());
    }
  }

  // Adds the names of the attributes of the image to the container.
  template <class Container>
  void attributeNames(Container *names_,const Image* image_)
  {
    char*
      name;

    names_->clear();

    MagickCore::ResetImagePropertyIterator(image_->constImage());
    name=MagickCore::GetNextImageProperty(image_->constImage());
    while (name != (char *) NULL)
    {
      names_->push_back(std::string(name));
      name=MagickCore::GetNextImageProperty(image_->constImage());
    }
  }

  // Average a set of images.
  // All the input images must be the same size in pixels.
  template <class InputIterator>
  void averageImages( Image *averagedImage_,
          InputIterator first_,
          InputIterator last_ ) {
    GetPPException;
    linkImages( first_, last_ );
    MagickCore::Image* image = MagickCore::EvaluateImages( first_->image(),
       MagickCore::MeanEvaluateOperator, exceptionInfo );
    unlinkImages( first_, last_ );
    averagedImage_->replaceImage( image );
    ThrowPPException(averagedImage_->quiet());
  }

  // Merge a sequence of images.
  // This is useful for GIF animation sequences that have page
  // offsets and disposal methods. A container to contain
  // the updated image sequence is passed via the coalescedImages_
  // option.
  template <class InputIterator, class Container >
  void coalesceImages(Container *coalescedImages_,InputIterator first_,
    InputIterator last_)
  {
    bool
      quiet;

    MagickCore::Image
      *images;

    if (linkImages(first_,last_) == false)
      return;

    GetPPException;
    quiet=first_->quiet();
    images=MagickCore::CoalesceImages( first_->image(),exceptionInfo);

    // Unlink image list
    unlinkImages(first_,last_);

    // Ensure container is empty
    coalescedImages_->clear();

    // Move images to container
    insertImages(coalescedImages_,images);

    // Report any error
    ThrowPPException(quiet);
  }

  // Return format coders matching specified conditions.
  //
  // The default (if no match terms are supplied) is to return all
  // available format coders.
  //
  // For example, to return all readable formats:
  //  list<CoderInfo> coderList;
  //  coderInfoList( &coderList, CoderInfo::TrueMatch, CoderInfo::AnyMatch, CoderInfo::AnyMatch)
  //
  template <class Container >
  void coderInfoList( Container *container_,
                      CoderInfo::MatchType isReadable_ = CoderInfo::AnyMatch,
                      CoderInfo::MatchType isWritable_ = CoderInfo::AnyMatch,
                      CoderInfo::MatchType isMultiFrame_ = CoderInfo::AnyMatch
                      ) {
    // Obtain first entry in MagickInfo list
    size_t number_formats;
    GetPPException;
    char **coder_list =
      MagickCore::GetMagickList( "*", &number_formats, exceptionInfo );
    if( !coder_list )
      {
        throwException(exceptionInfo);
        throwExceptionExplicit(MagickCore::MissingDelegateError,
                             "Coder array not returned!", 0 );
      }

    // Clear out container
    container_->clear();

    for ( ::ssize_t i=0; i < (::ssize_t) number_formats; i++)
      {
        const MagickCore::MagickInfo *magick_info =
          MagickCore::GetMagickInfo( coder_list[i], exceptionInfo );
        coder_list[i]=(char *)
          MagickCore::RelinquishMagickMemory( coder_list[i] );

        // Skip stealth coders
        if ( magick_info->stealth )
          continue;

        try {
          CoderInfo coderInfo( magick_info->name );

          // Test isReadable_
          if ( isReadable_ != CoderInfo::AnyMatch &&
               (( coderInfo.isReadable() && isReadable_ != CoderInfo::TrueMatch ) ||
                ( !coderInfo.isReadable() && isReadable_ != CoderInfo::FalseMatch )) )
            continue;

          // Test isWritable_
          if ( isWritable_ != CoderInfo::AnyMatch &&
               (( coderInfo.isWritable() && isWritable_ != CoderInfo::TrueMatch ) ||
                ( !coderInfo.isWritable() && isWritable_ != CoderInfo::FalseMatch )) )
            continue;

          // Test isMultiFrame_
          if ( isMultiFrame_ != CoderInfo::AnyMatch &&
               (( coderInfo.isMultiFrame() && isMultiFrame_ != CoderInfo::TrueMatch ) ||
                ( !coderInfo.isMultiFrame() && isMultiFrame_ != CoderInfo::FalseMatch )) )
            continue;

          // Append matches to container
          container_->push_back( coderInfo );
        }
        // Intentionally ignore missing module errors
        catch (Magick::ErrorModule&)
        {
          continue;
        }
      }
    coder_list=(char **) MagickCore::RelinquishMagickMemory( coder_list );
    ThrowPPException(false);
  }

  //
  // Fill container with color histogram.
  // Entries are of type "std::pair<Color,size_t>".  Use the pair
  // "first" member to access the Color and the "second" member to access
  // the number of times the color occurs in the image.
  //
  // For example:
  //
  //  Using <map>:
  //
  //  Image image("image.miff");
  //  map<Color,size_t> histogram;
  //  colorHistogram( &histogram, image );
  //  std::map<Color,size_t>::const_iterator p=histogram.begin();
  //  while (p != histogram.end())
  //    {
  //      cout << setw(10) << (int)p->second << ": ("
  //           << setw(quantum_width) << (int)p->first.redQuantum() << ","
  //           << setw(quantum_width) << (int)p->first.greenQuantum() << ","
  //           << setw(quantum_width) << (int)p->first.blueQuantum() << ")"
  //           << endl;
  //      p++;
  //    }
  //
  //  Using <vector>:
  //
  //  Image image("image.miff");
  //  std::vector<std::pair<Color,size_t> > histogram;
  //  colorHistogram( &histogram, image );
  //  std::vector<std::pair<Color,size_t> >::const_iterator p=histogram.begin();
  //  while (p != histogram.end())
  //    {
  //      cout << setw(10) << (int)p->second << ": ("
  //           << setw(quantum_width) << (int)p->first.redQuantum() << ","
  //           << setw(quantum_width) << (int)p->first.greenQuantum() << ","
  //           << setw(quantum_width) << (int)p->first.blueQuantum() << ")"
  //           << endl;
  //      p++;
  //    }

  template <class Container >
  void colorHistogram( Container *histogram_, const Image image)
  {
    GetPPException;

    // Obtain histogram array
    size_t colors;
    MagickCore::ColorPacket *histogram_array = 
      MagickCore::GetImageHistogram( image.constImage(), &colors, exceptionInfo );
    ThrowPPException(image.quiet());

    // Clear out container
    histogram_->clear();

    // Transfer histogram array to container
    for ( size_t i=0; i < colors; i++)
      {
        histogram_->insert( histogram_->end(), std::pair<const Color,size_t>
          ( Color(histogram_array[i].pixel), (size_t) histogram_array[i].count) );
      }

    // Deallocate histogram array
    histogram_array=(MagickCore::ColorPacket *)
      MagickCore::RelinquishMagickMemory(histogram_array);
  }

  // Combines one or more images into a single image. The grayscale value of
  // the pixels of each image in the sequence is assigned in order to the
  // specified channels of the combined image. The typical ordering would be
  // image 1 => Red, 2 => Green, 3 => Blue, etc.
  template <class InputIterator >
  void combineImages( Image *combinedImage_,
                      InputIterator first_,
                      InputIterator last_,
                      const ChannelType channel_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::Image* image = CombineImages( first_->image(), channel_, exceptionInfo );
    unlinkImages( first_, last_ );
    combinedImage_->replaceImage( image );
    ThrowPPException(combinedImage_->quiet());
  }

  template <class Container>
  void cropToTiles(Container *tiledImages_,const Image image_,
    const Geometry &geometry_)
  {
    GetPPException;
    MagickCore::Image* images=CropImageToTiles(image_.constImage(),
      static_cast<std::string>(geometry_).c_str(),exceptionInfo);
    tiledImages_->clear();
    insertImages(tiledImages_,images);
    ThrowPPException(image_.quiet());
  }

  // Break down an image sequence into constituent parts.  This is
  // useful for creating GIF or MNG animation sequences.
  template <class InputIterator, class Container>
  void deconstructImages(Container *deconstructedImages_,InputIterator first_,
    InputIterator last_)
  {
    bool
      quiet;

    MagickCore::Image
      *images;

    if (linkImages(first_,last_) == false)
      return;

    GetPPException;
    quiet=first_->quiet();
    images=DeconstructImages(first_->image(),exceptionInfo);

    // Unlink image list
    unlinkImages(first_,last_);

    // Ensure container is empty
    deconstructedImages_->clear();

    // Move images to container
    insertImages(deconstructedImages_,images);

    // Report any error
    ThrowPPException(quiet);
  }

  //
  // Display an image sequence
  //
  template <class InputIterator>
  void displayImages( InputIterator first_,
          InputIterator last_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::DisplayImages( first_->imageInfo(), first_->image() );
    MagickCore::GetImageException( first_->image(), exceptionInfo );
    unlinkImages( first_, last_ );
    ThrowPPException(first_->quiet());
  }

  // Applies a value to the image with an arithmetic, relational,
  // or logical operator to an image. Use these operations to lighten or darken
  // an image, to increase or decrease contrast in an image, or to produce the
  // "negative" of an image.
  template <class InputIterator >
  void evaluateImages( Image *evaluatedImage_,
                       InputIterator first_,
                       InputIterator last_,
                       const MagickEvaluateOperator operator_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::Image* image = EvaluateImages( first_->image(), operator_, exceptionInfo );
    unlinkImages( first_, last_ );
    evaluatedImage_->replaceImage( image );
    ThrowPPException(evaluatedImage_->quiet());
  }

  // Merge a sequence of image frames which represent image layers.
  // This is useful for combining Photoshop layers into a single image.
  template <class InputIterator>
  void flattenImages( Image *flattendImage_,
          InputIterator first_,
          InputIterator last_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::Image* image = MagickCore::MergeImageLayers( first_->image(),
      FlattenLayer,exceptionInfo );
    unlinkImages( first_, last_ );
    flattendImage_->replaceImage( image );
    ThrowPPException(flattendImage_->quiet());
  }

  // Implements the discrete Fourier transform (DFT) of the image either as a
  // magnitude / phase or real / imaginary image pair.
  template <class Container >
  void forwardFourierTransformImage( Container *fourierImages_,
    const Image &image_ ) {
    GetPPException;

    // Build image list
    MagickCore::Image* images = ForwardFourierTransformImage(
      image_.constImage(), MagickTrue, exceptionInfo);

    // Ensure container is empty
    fourierImages_->clear();

    // Move images to container
    insertImages( fourierImages_, images );

    // Report any error
    ThrowPPException(image_.quiet());
  }
  template <class Container >
  void forwardFourierTransformImage( Container *fourierImages_,
    const Image &image_, const bool magnitude_ ) {
    GetPPException;

    // Build image list
    MagickCore::Image* images = ForwardFourierTransformImage(
      image_.constImage(), magnitude_ == true ? MagickTrue : MagickFalse,
      exceptionInfo);

    // Ensure container is empty
    fourierImages_->clear();

    // Move images to container
    insertImages( fourierImages_, images );

    // Report any error
    ThrowPPException(image_.quiet());
  }

  // Applies a mathematical expression to a sequence of images.
  template <class InputIterator>
  void fxImages(Image *fxImage_,InputIterator first_,InputIterator last_,
    const std::string expression)
  {
    MagickCore::Image
      *image;

    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    image=FxImageChannel(first_->constImage(),DefaultChannels,
      expression.c_str(),exceptionInfo);
    unlinkImages(first_,last_);
    fxImage_->replaceImage(image);
    ThrowPPException(fxImage_->quiet());
  }

  // Replace the colors of a sequence of images with the closest color
  // from a reference image.
  // Set dither_ to true to enable dithering.  Set measureError_ to
  // true in order to evaluate quantization error.
  template <class InputIterator>
  void mapImages( InputIterator first_,
      InputIterator last_,
      const Image& mapImage_,
      bool dither_ = false,
      bool measureError_ = false ) {

    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::QuantizeInfo quantizeInfo;
    MagickCore::GetQuantizeInfo( &quantizeInfo );
    quantizeInfo.dither = dither_ ? MagickCore::MagickTrue : MagickCore::MagickFalse;
    MagickCore::RemapImages( &quantizeInfo, first_->image(),
        (mapImage_.isValid() ? mapImage_.constImage() : (const MagickCore::Image*) NULL));
    MagickCore::GetImageException( first_->image(), exceptionInfo );
    if ( exceptionInfo->severity != MagickCore::UndefinedException )
      {
        unlinkImages( first_, last_ );
        throwException(exceptionInfo,mapImage_.quiet());
      }

    MagickCore::Image* image = first_->image();
    while( image )
      {
        // Calculate quantization error
        if ( measureError_ )
          {
            MagickCore::GetImageQuantizeError( image );
            if ( image->exception.severity > MagickCore::UndefinedException )
              {
                unlinkImages( first_, last_ );
                throwException(exceptionInfo,mapImage_.quiet());
              }
          }
  
        // Udate DirectClass representation of pixels
        MagickCore::SyncImage( image );
        if ( image->exception.severity > MagickCore::UndefinedException )
          {
            unlinkImages( first_, last_ );
            throwException(exceptionInfo,mapImage_.quiet());
          }

        // Next image
        image=image->next;
      }

    unlinkImages( first_, last_ );
    (void) MagickCore::DestroyExceptionInfo( exceptionInfo );
  }
  
  // Composes all the image layers from the current given
  // image onward to produce a single image of the merged layers.
  template <class InputIterator >
  void mergeImageLayers( Image *mergedImage_,
                         InputIterator first_,
                         InputIterator last_,
                         const ImageLayerMethod method_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::Image* image = MergeImageLayers( first_->image(), method_, exceptionInfo );
    unlinkImages( first_, last_ );
    mergedImage_->replaceImage( image );
    ThrowPPException(mergedImage_->quiet());
  }

  // Create a composite image by combining several separate images.
  template <class Container, class InputIterator>
  void montageImages(Container *montageImages_,InputIterator first_,
    InputIterator last_,const Montage &options_)
  {
    bool
      quiet;

    MagickCore::Image
      *images;

    MagickCore::MontageInfo
      *montageInfo;

    if (linkImages(first_,last_) == false)
      return;

    montageInfo=static_cast<MagickCore::MontageInfo*>(
      MagickCore::AcquireMagickMemory(sizeof(MagickCore::MontageInfo)));

    // Update montage options with those set in montageOpts_
    options_.updateMontageInfo(*montageInfo);

    // Update options which must transfer to image options
    if (options_.label().length() != 0)
      first_->label(options_.label());

    // Do montage
    GetPPException;
    quiet=first_->quiet();
    images=MagickCore::MontageImages(first_->image(),montageInfo,
      exceptionInfo);

    // Unlink linked image list
    unlinkImages(first_,last_);

    // Reset output container to pristine state
    montageImages_->clear();

    if (images != (MagickCore::Image *) NULL)
      insertImages(montageImages_,images);

    // Clean up any allocated data in montageInfo
    MagickCore::DestroyMontageInfo(montageInfo);

    // Report any montage error
    ThrowPPException(quiet);

    // Apply transparency to montage images
    if (montageImages_->size() > 0 && options_.transparentColor().isValid())
      for_each(montageImages_->begin(),montageImages_->end(),transparentImage(
        options_.transparentColor()));
  }

  // Morph a set of images
  template <class InputIterator,class Container>
  void morphImages(Container *morphedImages_,InputIterator first_,
    InputIterator last_,size_t frames_)
  {
    bool
      quiet;

    MagickCore::Image
      *images;

    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    quiet=first_->quiet();
    images=MagickCore::MorphImages(first_->image(),frames_,exceptionInfo);

    // Unlink image list
    unlinkImages(first_,last_);

    // Ensure container is empty
    morphedImages_->clear();

    // Move images to container
    insertImages(morphedImages_,images);

    // Report any error
    ThrowPPException(quiet);
  }

  // Inlay a number of images to form a single coherent picture.
  template <class InputIterator>
  void mosaicImages( Image *mosaicImage_,
         InputIterator first_,
         InputIterator last_ ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    MagickCore::Image* image = MagickCore::MergeImageLayers( first_->image(),
       MosaicLayer,exceptionInfo ); 
    unlinkImages( first_, last_ );
    mosaicImage_->replaceImage( image );
    ThrowPPException(mosaicImage_->quiet());
  }

  // Compares each image the GIF disposed forms of the previous image in
  // the sequence. From this it attempts to select the smallest cropped
  // image to replace each frame, while preserving the results of the
  // GIF animation.
  template <class InputIterator,class Container>
  void optimizeImageLayers(Container *optimizedImages_,InputIterator first_,
    InputIterator last_)
  {
    bool
      quiet;

    MagickCore::Image
      *images;

    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    quiet=first_->quiet();
    images=OptimizeImageLayers(first_->image(),exceptionInfo);

    unlinkImages(first_,last_);

    optimizedImages_->clear();

    insertImages(optimizedImages_,images);

    ThrowPPException(quiet);
  }
  
  // optimizeImagePlusLayers is exactly as optimizeImageLayers, but may
  // also add or even remove extra frames in the animation, if it improves
  // the total number of pixels in the resulting GIF animation.
  template <class InputIterator, class Container >
  void optimizePlusImageLayers(Container *optimizedImages_,
    InputIterator first_,InputIterator last_)
  {
    bool
      quiet;

    MagickCore::Image
      *images;

    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    quiet=first_->quiet();
    images=OptimizePlusImageLayers(first_->image(),exceptionInfo);

    unlinkImages(first_,last_);

    optimizedImages_->clear();

    insertImages(optimizedImages_,images);

    ThrowPPException(quiet);
  }

  // Compares each image the GIF disposed forms of the previous image in the
  // sequence. Any pixel that does not change the displayed result is replaced
  // with transparency. 
  template<class InputIterator>
  void optimizeTransparency(InputIterator first_,InputIterator last_)
  {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    OptimizeImageTransparency(first_->image(),exceptionInfo);
    unlinkImages(first_,last_ );

    ThrowPPException(first_->quiet());
  }

  // Adds the names of the profiles from the image to the container.
  template <class Container>
  void profileNames(Container *names_,const Image* image_)
  {
    const char
      *name;

    names_->clear();

    MagickCore::ResetImageProfileIterator(image_->constImage());
    name=MagickCore::GetNextImageProfile(image_->constImage());
    while (name != (const char *) NULL)
    {
      names_->push_back(std::string(name));
      name=MagickCore::GetNextImageProfile(image_->constImage());
    }
  }

  // Quantize colors in images using current quantization settings
  // Set measureError_ to true in order to measure quantization error
  template <class InputIterator>
  void quantizeImages( InputIterator first_,
           InputIterator last_,
           bool measureError_ = false ) {
    if (linkImages(first_,last_) == false)
      return;
    GetPPException;

    MagickCore::QuantizeImages( first_->quantizeInfo(),
             first_->image() );
    MagickCore::GetImageException( first_->image(), exceptionInfo );
    if ( exceptionInfo->severity > MagickCore::UndefinedException )
      {
  unlinkImages( first_, last_ );
  throwException(exceptionInfo,first_->quiet());
      }

    MagickCore::Image* image = first_->image();
    while( image != 0 )
      {
  // Calculate quantization error
  if ( measureError_ )
    MagickCore::GetImageQuantizeError( image );

  // Update DirectClass representation of pixels
  MagickCore::SyncImage( image );

  // Next image
  image=image->next;
      }

    unlinkImages( first_, last_ );
    (void) MagickCore::DestroyExceptionInfo( exceptionInfo );
  }

  // Read images into existing container (appending to container)
  template<class Container>
  void readImages(Container *sequence_,const std::string &imageSpec_,
    ReadOptions &options)
  {
    MagickCore::Image
      *images;

    MagickCore::ImageInfo
      *imageInfo;

    imageInfo=options.imageInfo();
    imageSpec_.copy(imageInfo->filename,MaxTextExtent-1);
    imageInfo->filename[imageSpec_.length()] = 0;
    GetPPException;
    images=MagickCore::ReadImage(imageInfo,exceptionInfo);
    insertImages(sequence_,images);
    ThrowPPException(options.quiet());
  }

  template<class Container>
  void readImages(Container *sequence_,const std::string &imageSpec_)
  {
    ReadOptions options;
    readImages(sequence_,imageSpec_,options);
  }

  template<class Container>
  void readImages(Container *sequence_,const Blob &blob_,ReadOptions &options)
  {
    MagickCore::Image
      *images;

    GetPPException;
    images=MagickCore::BlobToImage(options.imageInfo(),blob_.data(),
      blob_.length(),exceptionInfo);
    insertImages(sequence_,images);
    ThrowPPException(options.quiet());
  }

  template<class Container>
  void readImages(Container *sequence_,const Blob &blob_)
  {
    ReadOptions options;
    readImages(sequence_,blob_,options);
  }

  // Returns a separate grayscale image for each channel specified.
  template <class Container >
  void separateImages( Container *separatedImages_,
                       const Image &image_,
                       const ChannelType channel_ ) {
    GetPPException;

    MagickCore::Image* images = MagickCore::SeparateImages( image_.constImage(), channel_, exceptionInfo );

    separatedImages_->clear();

    insertImages( separatedImages_, images );

    ThrowPPException(image_.quiet());
  }

  // Smush images from list into single image in either horizontal or
  // vertical direction.
  template<class InputIterator>
  void smushImages(Image *smushedImage_,InputIterator first_,
    InputIterator last_,const ssize_t offset_,bool stack_=false)
  {
    MagickCore::Image
      *newImage;

    if (linkImages(first_,last_) == false)
      return;
    GetPPException;
    newImage=MagickCore::SmushImages(first_->constImage(),
      (MagickBooleanType) stack_,offset_,exceptionInfo);
    unlinkImages(first_,last_);
    smushedImage_->replaceImage(newImage);
    ThrowPPException(smushedImage_->quiet());
  }

  // Write Images
  template <class InputIterator>
  void writeImages( InputIterator first_,
        InputIterator last_,
        const std::string &imageSpec_,
        bool adjoin_ = true ) {
    if (linkImages(first_,last_) == false)
      return;

    first_->adjoin( adjoin_ );

    GetPPException;
    ::ssize_t errorStat = MagickCore::WriteImages( first_->constImageInfo(),
                                            first_->image(),
                                            imageSpec_.c_str(),
                                            exceptionInfo );
    unlinkImages( first_, last_ );

    if ( errorStat != false )
      {
        (void) MagickCore::DestroyExceptionInfo( exceptionInfo );
        return;
      }

    ThrowPPException(first_->quiet());
  }
  // Write images to BLOB
  template <class InputIterator>
  void writeImages( InputIterator first_,
        InputIterator last_,
        Blob *blob_,
        bool adjoin_ = true) {
    if (linkImages(first_,last_) == false)
      return;

    first_->adjoin( adjoin_ );

    GetPPException;
    size_t length = 2048; // Efficient size for small images
    void* data = MagickCore::ImagesToBlob( first_->imageInfo(),
           first_->image(),
           &length,
           exceptionInfo);
    blob_->updateNoCopy( data, length, Magick::Blob::MallocAllocator );

    unlinkImages( first_, last_ );

    ThrowPPException(first_->quiet());
  }

} // namespace Magick

#endif // Magick_STL_header
