;Written by Iain McCurdy, 2011

;Modified for QuteCsound by René, May 2011
;Tested on Ubuntu 10.04 with csound-float 5.13.0 and QuteCsound svn rev 817

;Notes on modifications from original csd:
;	Add table(s) for exp slider
;	Add Browser for audio file and use of Diskgrain2 udo, accept mono or stereo wav files
;	Instrument 1 is activated by MIDI and by the GUI, added pitchbend
;	Removed Recording instrument 99, included in QuteCsound


;my flags on Ubuntu: -odac -b1024 -B2048 -+rtaudio=alsa -+rtmidi=alsa -Ma -m0 --midi-key-oct=4 --midi-velocity-amp=5
<CsoundSynthesizer>
<CsOptions>
--env:SSDIR+=../SourceMaterials
</CsOptions>
<CsInstruments>
sr 		= 44100	;SAMPLE RATE
ksmps 	= 100	;NUMBER OF AUDIO SAMPLES IN EACH CONTROL CYCLE
nchnls	= 2		;NUMBER OF CHANNELS (2=STEREO)
0dbfs	= 1		;MAXIMUM AMPLITUDE REGARDLESS OF BIT DEPTH


;GRAIN ENVELOPE WINDOW FUNCTION TABLES:
giwfn1	ftgen	0,  0, 131072,  9,   .5, 1, 0 						; HALF SINE
giwfn2	ftgen	0,  0, 131072,  7,    0, 3072,   1, 128000,    0			; PERCUSSIVE - STRAIGHT SEGMENTS
giwfn3	ftgen	0,  0, 131072,  5, .001, 3072,   1, 128000, .001			; PERCUSSIVE - EXPONENTIAL SEGMENTS
giwfn4	ftgen	0,  0, 131072,  7,    0, 1536,   1, 128000,    1, 1536, 0,	; GATE - WITH DE-CLICKING RAMP UP AND RAMP DOWN SEGMENTS
giwfn5	ftgen	0,  0, 131072,  7,    0, 128000, 1, 3072,      0			; REVERSE PERCUSSIVE - STRAIGHT SEGMENTS
giwfn6	ftgen	0,  0, 131072,  5, .001, 128000, 1, 3072,   .001			; REVERSE PERCUSSIVE - EXPONENTIAL SEGMENTS

;TABLES FOR EXP SLIDER
giExp1	ftgen	0, 0, 129, -25, 0, 1.0, 128, 2000.0
giExp2	ftgen	0, 0, 129, -25, 0, 0.001, 128, 1.0


opcode Diskgrain2, aa, Skkkkkiipo		; Credit to Joachim Heintz
	;gives stereo output regardless your soundfile is mono or stereo
	Sfname, kamp, kfreq, kpitch, kgrsize, kprate, ifun, iolaps, imaxgrsize, ioffset	xin
	ichn		filenchnls	Sfname
	if ichn == 1 then
		aL		diskgrain	Sfname, kamp, kfreq, kpitch, kgrsize, kprate, ifun, iolaps, imaxgrsize, ioffset 
		aR			=	aL
	else
		aL, aR	diskgrain	Sfname, kamp, kfreq, kpitch, kgrsize, kprate, ifun, iolaps, imaxgrsize, ioffset 	
	endif
		xout		aL, aR
endop

instr	10	;GUI
	ktrig	metro	10
	if (ktrig == 1)	then
		gkMIDItoDensity	invalue	"MIDItoDens"
		gkMIDItoPitch		invalue	"MIDItoPitch"
		gkfreeze			invalue	"Freeze"
		gkwfn			invalue	"Grain_Envelope"
		;SLIDERS
		gkamp			invalue	"Amplitude"
		kfreq			invalue	"Density"
		gkfreq			tablei	kfreq, giExp1, 1
						outvalue	"Density_Value", gkfreq
		gkpitch			invalue	"Pitch"
		gkprate			invalue	"ProgressRate"
		kgrsize			invalue	"GrainSize"
		gkgrsize			tablei	kgrsize, giExp2, 1
						outvalue	"GrainSize_Value", gkgrsize
		gkfreqOS			invalue	"GrainDensityOffset"
		gksizeOS			invalue	"GrainSizeRndOffset"
		gkAtt			invalue	"Attack"
		gkRel			invalue	"Release"

		Sfile_new			strcpy	""								;INIT TO EMPTY STRING
		gSfile			invalue	"_Browse"
		Sfile_old			strcpyk	Sfile_new
		Sfile_new			strcpyk	gSfile
		gkfile 			strcmpk	Sfile_new, Sfile_old
	endif
endin

instr	1
	if p4!=0 then													;MIDI
		ioct		=	p4											;READ OCT VALUE FROM MIDI INPUT
		;PITCH BEND=============================================================================================
		iSemitoneBendRange = 12										;PITCH BEND RANGE IN SEMITONES
		imin		= 0												;EQUILIBRIUM POSITION
		imax		= iSemitoneBendRange * .0833333						;MAX PITCH DISPLACEMENT (IN oct FORMAT)
		kbend	pchbend	imin, imax								;PITCH BEND VARIABLE (IN oct FORMAT)
		kcps		=	cpsoct(ioct + kbend)							;SET FUNDAMENTAL
		;=======================================================================================================
	endif

	iporttime		=		0.1
	kporttime		linseg	0,0.01,iporttime,1,iporttime					;CREATE A VARIABLE FUNCTION THAT RAPIDLY RAMPS UP TO A SET VALUE	

	if p4!=0 && gkMIDItoPitch=1 then									;IF THIS IS A MIDI ACTIVATED NOTE AND MIDI-TO-PITCH SWITCH IS ON... 
		kpitch	=		kcps/cpsoct(8)								;MAP TO MIDI NOTE VALUE TO PITCH (CONVERT TO RATIO: MIDDLE C IS POINT OF UNISON)
	else															;OTHERWISE...
		kpitch	portk	gkpitch, kporttime							;USE THE SLIDER VALUE
	endif														;END OF THIS CONDITIONAL BRANCH

	if p4!=0 && gkMIDItoDensity=1 then									;IF THIS IS A MIDI ACTIVATED NOTE AND MIDI-TO-PITCH SWITCH IS ON... 
		kfreq	=		kcps										;MAP TO MIDI NOTE VALUE TO GRAIN DENSITY
	else															;OTHERWISE...
		kfreq	portk	gkfreq,  kporttime							;PORTAMENTO IS APPLIED TO SMOOTH VALUE CHANGES VIA THE SLIDERS
	endif														;END OF THIS CONDITIONAL BRANCH

	kSwitch		changed	gkwfn, gkfile
	if kSwitch=1	then
		reinit	START
	endif	

	kgrsize		portk	gkgrsize, kporttime
	kprate		portk	gkprate, kporttime
	iolaps		=		2000										;NUMBER OF ALLOWED OVERLAPS - BEST JUST TO GIVE THIS A LARGE CONSTANT VALUE

	kfreqOS		rand		gkfreqOS									;kfreqOS IS A K-RATE RANDOM NUMBER WITHIN THE RANGE -gkfreqOS TO gkfreqOS
	kfreqOS		=		kfreqOS * kfreq							;kfreqOS IS REDEFINED RELATIVE TO THE CURRENT VALUE OF kfreq 
	kgrsizeOS		gauss	gksizeOS									;kgrsizeOS IS A K-RATE GAUSSIAN RANDOM NUMBER WITHIN THE RANGE -gksizeOS TO gksizeOS
	kgrsizeOS		=		kgrsizeOS * kgrsize							;kgrsizeOS IS REDEFINED RELATIVE TO THE CURRENT VALUE OF kgrsize 
	START:
	iwfn			=		giwfn1 + i(gkwfn)							;FUNCTION TABLE NUMBER FOR WINDOWING FUNCTION IS DERIVED

	asigL, asigR 	Diskgrain2 	gSfile, gkamp, kfreq+kfreqOS, kpitch, kgrsize+kgrsizeOS, kprate*(1-gkfreeze), iwfn, iolaps	; [,imaxgrsize , ioffset]	
				rireturn
	aenv			expsegr		0.0001,i(gkAtt),1,i(gkRel),0.0001			; CLOUD AMPLITUDE ENVELOPE
				outs 		asigL * aenv, asigR * aenv
endin

instr	2	;INIT
	outvalue	"_SetPresetIndex", 0
endin
</CsInstruments>
<CsScore>
;INSTR | START | DURATION
i 10		0		3600		;GUI

i 2	     0.01		 0.01	;INIT
</CsScore>
</CsoundSynthesizer>

<bsbPanel>
 <label>Widgets</label>
 <objectName/>
 <x>334</x>
 <y>225</y>
 <width>1031</width>
 <height>514</height>
 <visible>true</visible>
 <uuid/>
 <bgcolor mode="background">
  <r>241</r>
  <g>226</g>
  <b>185</b>
 </bgcolor>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>2</x>
  <y>2</y>
  <width>1025</width>
  <height>511</height>
  <uuid>{aa607456-d368-4d59-8497-d16d608404c3}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>diskgrain</label>
  <alignment>center</alignment>
  <font>Liberation Sans</font>
  <fontsize>18</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="background">
   <r>0</r>
   <g>85</g>
   <b>0</b>
  </bgcolor>
  <bordermode>border</bordermode>
  <borderradius>5</borderradius>
  <borderwidth>2</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBButton">
  <objectName/>
  <x>10</x>
  <y>12</y>
  <width>120</width>
  <height>30</height>
  <uuid>{55273d97-d39a-441c-8da6-87ea139493b6}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <type>event</type>
  <pressedValue>1.00000000</pressedValue>
  <stringvalue/>
  <text>  On / Off (MIDI)</text>
  <image>/</image>
  <eventLine>i1 0 -1</eventLine>
  <latch>true</latch>
  <latched>false</latched>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>8</x>
  <y>174</y>
  <width>180</width>
  <height>30</height>
  <uuid>{8d67138b-037d-461e-8a25-108f849b03c2}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>Pitch</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>10</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBHSlider">
  <objectName>Pitch</objectName>
  <x>8</x>
  <y>151</y>
  <width>500</width>
  <height>27</height>
  <uuid>{273087bd-e04a-4975-a3bd-5b0a8b5fd40a}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <minimum>-2.00000000</minimum>
  <maximum>2.00000000</maximum>
  <value>1.00000000</value>
  <mode>lin</mode>
  <mouseControl act="jump">continuous</mouseControl>
  <resolution>-1.00000000</resolution>
  <randomizable group="0">false</randomizable>
 </bsbObject>
 <bsbObject version="2" type="BSBDisplay">
  <objectName>Pitch</objectName>
  <x>448</x>
  <y>174</y>
  <width>60</width>
  <height>30</height>
  <uuid>{04617e86-7abe-4120-bb9b-1d6ccd2f0983}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>1.000</label>
  <alignment>right</alignment>
  <font>Liberation Sans</font>
  <fontsize>9</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBButton">
  <objectName>_Browse</objectName>
  <x>520</x>
  <y>67</y>
  <width>170</width>
  <height>30</height>
  <uuid>{1757a18f-b418-4ef1-984d-bdee5e985805}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <type>value</type>
  <pressedValue>1.00000000</pressedValue>
  <stringvalue>ClassicalGuitar.wav</stringvalue>
  <text>Browse Audio File</text>
  <image>/</image>
  <eventLine/>
  <latch>false</latch>
  <latched>false</latched>
 </bsbObject>
 <bsbObject version="2" type="BSBLineEdit">
  <objectName>_Browse</objectName>
  <x>690</x>
  <y>68</y>
  <width>330</width>
  <height>28</height>
  <uuid>{804f4f24-03f1-4ac2-8ba2-697f15df06cf}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>ClassicalGuitar.wav</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>10</fontsize>
  <precision>3</precision>
  <color>
   <r>0</r>
   <g>0</g>
   <b>0</b>
  </color>
  <bgcolor mode="nobackground">
   <r>229</r>
   <g>229</g>
   <b>229</b>
  </bgcolor>
  <background>nobackground</background>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>520</x>
  <y>46</y>
  <width>120</width>
  <height>30</height>
  <uuid>{a918d231-4dd1-4893-81ef-bf453535bda6}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>Input File</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>10</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>8</x>
  <y>132</y>
  <width>180</width>
  <height>30</height>
  <uuid>{93f3e274-799d-49e8-9392-4d8c6ad43ae2}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>Density (Grain per Sec)</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>10</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBHSlider">
  <objectName>Density</objectName>
  <x>8</x>
  <y>109</y>
  <width>500</width>
  <height>27</height>
  <uuid>{89741b38-8333-4828-b8b8-656cff90d564}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <minimum>0.00000000</minimum>
  <maximum>1.00000000</maximum>
  <value>0.39500001</value>
  <mode>lin</mode>
  <mouseControl act="jump">continuous</mouseControl>
  <resolution>-1.00000000</resolution>
  <randomizable group="0">false</randomizable>
 </bsbObject>
 <bsbObject version="2" type="BSBDisplay">
  <objectName>Density_Value</objectName>
  <x>448</x>
  <y>132</y>
  <width>60</width>
  <height>30</height>
  <uuid>{d1569d45-d5fa-452c-b69f-0b3e0b47cd01}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>20.142</label>
  <alignment>right</alignment>
  <font>Liberation Sans</font>
  <fontsize>9</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>8</x>
  <y>216</y>
  <width>180</width>
  <height>30</height>
  <uuid>{9d200fd9-5a42-4f87-89ab-14ef5ac064ba}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>Progress Rate</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>10</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBHSlider">
  <objectName>ProgressRate</objectName>
  <x>8</x>
  <y>193</y>
  <width>500</width>
  <height>27</height>
  <uuid>{ecd7a8b0-5bb3-4479-b692-e56294223499}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <minimum>-2.00000000</minimum>
  <maximum>2.00000000</maximum>
  <value>1.00000000</value>
  <mode>lin</mode>
  <mouseControl act="jump">continuous</mouseControl>
  <resolution>-1.00000000</resolution>
  <randomizable group="0">false</randomizable>
 </bsbObject>
 <bsbObject version="2" type="BSBDisplay">
  <objectName>ProgressRate</objectName>
  <x>448</x>
  <y>216</y>
  <width>60</width>
  <height>30</height>
  <uuid>{f275c8fd-3605-49e8-9090-67ca5f21a9f6}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>1.000</label>
  <alignment>right</alignment>
  <font>Liberation Sans</font>
  <fontsize>9</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>8</x>
  <y>90</y>
  <width>180</width>
  <height>30</height>
  <uuid>{5cde19f3-b356-4945-9c8b-43dd67c604dd}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>Amplitude</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>10</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBHSlider">
  <objectName>Amplitude</objectName>
  <x>8</x>
  <y>67</y>
  <width>500</width>
  <height>27</height>
  <uuid>{d6d73a88-8d82-47de-a067-758f1917a3f2}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <minimum>0.00000000</minimum>
  <maximum>1.00000000</maximum>
  <value>0.50000000</value>
  <mode>lin</mode>
  <mouseControl act="jump">continuous</mouseControl>
  <resolution>-1.00000000</resolution>
  <randomizable group="0">false</randomizable>
 </bsbObject>
 <bsbObject version="2" type="BSBDisplay">
  <objectName>Amplitude</objectName>
  <x>448</x>
  <y>90</y>
  <width>60</width>
  <height>30</height>
  <uuid>{073ad371-9227-46fa-a005-ac10a210db79}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>0.500</label>
  <alignment>right</alignment>
  <font>Liberation Sans</font>
  <fontsize>9</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>noborder</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>520</x>
  <y>254</y>
  <width>500</width>
  <height>80</height>
  <uuid>{b83b9228-3958-46d8-adf5-262b04a121c6}</uuid>
  <visible>true</visible>
  <midichan>0</midichan>
  <midicc>0</midicc>
  <label>Grain Cloud Envelope</label>
  <alignment>left</alignment>
  <font>Liberation Sans</font>
  <fontsize>14</fontsize>
  <precision>3</precision>
  <color>
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </color>
  <bgcolor mode="nobackground">
   <r>255</r>
   <g>255</g>
   <b>255</b>
  </bgcolor>
  <bordermode>border</bordermode>
  <borderradius>1</borderradius>
  <borderwidth>1</borderwidth>
 </bsbObject>
 <bsbObject version="2" type="BSBLabel">
  <objectName/>
  <x>520</x>
  <y>300</y>
  <width>180</width>
  <height>30</height>
  <uuid>{489dc531-f476-4ca3-b56d-f970ee2c49aa}</uuid>
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'diskgrain' creates granular based on a sound file input. 'diskgrain' is very similar 'syncgrain' except that is read from a sound file from disk in real time (rather than reading an entire sound file into memory to be stored as a function table as is the case with syncgrain). 'diskgrain' might prove to be better suited in situations where the input sound file to be granulated is very long. For further information on diskgrain's input parameters, please investigate the example for 'syncgrain'. 'diskgrain' can use either mono or stereo input sound files, the number of outputs should correspond to the number of channels in the input file. This is demonstrated by this example which uses both mono and stereo sound files.</label>
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