<CsoundSynthesizer>

<CsOptions>
--env:SSDIR+=../SourceMaterials -odac
</CsOptions>

<CsInstruments>
;example written by Iain McCurdy

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; the name of the sound file used is defined as a string variable -
; - as it will be used twice in the code.
; This simplifies adapting the orchestra to use a different sound file
gSfile = "ClassGuit.wav"

; waveform used for granulation
giSound  ftgen 1,0,0,1,gSfile,0,0,0

; window function - used as an amplitude envelope for each grain
giWFn   ftgen 2,0,16384,9,0.5,1,0

seed 0 ; seed the random generators from the system clock
gaSendL init 0  ; initialize global audio variables
gaSendR init 0

  instr 1 ; triggers instrument 2
ktrigger  metro   0.08         ;metronome of triggers. One every 12.5s
schedkwhen ktrigger,0,0,2,0,40 ;trigger instr. 2 for 40s
  endin

  instr 2 ; generates granular synthesis textures
;define the input variables
ifn1        =          giSound
ilen        =          nsamp(ifn1)/sr
iPtrStart   random     1,ilen-1
iPtrTrav    random     -1,1
ktimewarp   line       iPtrStart,p3,iPtrStart+iPtrTrav
kamp        linseg     0,p3/2,0.2,p3/2,0
iresample   random     -24,24.99
iresample   =          semitone(int(iresample))
ifn2        =          giWFn
ibeg        =          0
iwsize      random     400,10000
irandw      =          iwsize/3
ioverlap    =          50
itimemode   =          1
; create a stereo granular synthesis texture using sndwarp
aSigL,aSigR sndwarpst  kamp,ktimewarp,iresample,ifn1,ibeg,\
                              iwsize,irandw,ioverlap,ifn2,itimemode
; envelope the signal with a lowpass filter
kcf         expseg     50,p3/2,12000,p3/2,50
aSigL       moogvcf2    aSigL, kcf, 0.5
aSigR       moogvcf2    aSigR, kcf, 0.5
; add a little of our audio signals to the global send variables -
; - these will be sent to the reverb instrument (2)
gaSendL     =          gaSendL+(aSigL*0.4)
gaSendR     =          gaSendR+(aSigR*0.4)
            outs       aSigL,aSigR
  endin

  instr 3 ; reverb (always on)
aRvbL,aRvbR reverbsc   gaSendL,gaSendR,0.85,8000
            outs       aRvbL,aRvbR
;clear variables to prevent out of control accumulation
            clear      gaSendL,gaSendR
  endin

</CsInstruments>

<CsScore>
; p1 p2 p3
i 1  0  3600 ; triggers instr 2
i 3  0  3600 ; reverb instrument
e
</CsScore>

</CsoundSynthesizer>
</p>
<bsbPanel>
 <label>Widgets</label>
 <objectName/>
 <x>100</x>
 <y>100</y>
 <width>320</width>
 <height>240</height>
 <visible>true</visible>
 <uuid/>
 <bgcolor mode="nobackground">
  <r>255</r>
  <g>255</g>
  <b>255</b>
 </bgcolor>
</bsbPanel>
<bsbPresets>
</bsbPresets>
