<CsoundSynthesizer>
<CsOptions>
--env:SSDIR+=../SourceMaterials -iadc -odac
</CsOptions>
<CsInstruments>
;Example by Joachim Heintz
sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1
; -- size for 5 seconds of recording control data
giControl ftgen     0, 0, -5*kr, 2, 0
; -- size for 5 seconds of recording audio data
giAudio   ftgen     0, 0, -5*sr, 2, 0
giWave    ftgen     0, 0, 2^10, 10, 1, .5, .3, .1; waveform for oscillator
          seed      0

; -- ;recording of a random frequency movement for 5 seconds, and playing it
  instr 1
kFreq     randomi   400, 1000, 1; random frequency
aSnd      poscil    .2, kFreq, giWave; play it
          outs      aSnd, aSnd
;;record the k-signal with a phasor as index
          prints    "RECORDING RANDOM CONTROL SIGNAL!%n"
 ;create a writing pointer in the table,
 ;moving in 5 seconds from index 0 to the end
kindx     phasor    1/5
 ;write the k-signal
          tablew    kFreq, kindx, giControl, 1
  endin

  instr 2; read the values of the table and play it with poscil
          prints    "PLAYING CONTROL SIGNAL!%n"
kFreq     poscil    1, 1/5, giControl
aSnd      poscil    .2, kFreq, giWave; play it
          outs      aSnd, aSnd
  endin

  instr 3; record live input
ktim      timeinsts ; playing time of the instrument in seconds
          prints    "PLEASE GIVE YOUR LIVE INPUT AFTER THE BEEP!%n"
kBeepEnv  linseg    0, 1, 0, .01, 1, .5, 1, .01, 0
aBeep     oscils    .2, 600, 0
          outs      aBeep*kBeepEnv, aBeep*kBeepEnv
;;record the audiosignal after 2 seconds
 if ktim > 2 then
ain       inch      1
          printks   "RECORDING LIVE INPUT!%n", 10
 ;create a writing pointer in the table,
 ;moving in 5 seconds from index 0 to the end
aindx     phasor    1/5
 ;write the k-signal
          tablew    ain, aindx, giAudio, 1
 endif
  endin

  instr 4; read the values from the table and play it with poscil
          prints    "PLAYING LIVE INPUT!%n"
aSnd      poscil    .5, 1/5, giAudio
          outs      aSnd, aSnd
  endin

</CsInstruments>
<CsScore>
i 1 0 5
i 2 6 5
i 3 12 7
i 4 20 5
</CsScore>
</CsoundSynthesizer>
